Keep 3DLuVr online!
3DLuVr Logo
 From the Real World
 Digital Painting Series
 Featuring of...
 On the Bookshelf
 3ds max
 Softimage XSI
 Rhinoceros 3D
 Video Tutorials
FunZone menu
 I always wanted to be
 Talk to an employer
 Why Ask "Why"
TechZone menu
 Hardware Reviews
 Software Reviews
 Q&A, Tips & Tricks
UserZone menu
 The Artist Sites
 15 Min of Fame
 Request an Account
 Current Assignment
 Sponsors & Prizes
 Make a Submission
 Voting Booth
 Competition Rules
About menu
 Mission Statement
 Poll Archive
 How to IRC
Log in to be able to post comments to the news items, forum posts, and other facilities.
Not registered? Register!     Lost Password?
 Your New Year`s Resolution is...
Gain employment
Stop smoking/drinking/etc
Get back in shape
Find the meaning of life
Conquer the World
Absolutely nothing

    Poll Results
Want to leave us a comment about the site or in general? Click here to access the form.
ArtZone Heading
"Of Ships and the Sea"
Added on: Mon May 07 2001
Page: 1 2 3 4 6 

Environment modeling

The preparing of the environment took the most time, and it was the most difficult part in making procedure.
It consists of two parts, the water and the smoke/fog.


The water is a simple mesh object with a difficult material on it. The waves were modelled too, and I didn't use only a simple noise modifier, because I had a concrete idea about its place. You can see the material here:


I used Afterburn 2.0 (Afterworks) plug-in for the making of the smoke and fog. This is a particle based plug-in which gives a very nice result and excellent for smoke, steam or any environment effects.
Unfortunately, the rendering time will increase considerably, especially after 10-12 different particle systems and afterburn parameters. I had to make a lot of test renders to reach this result, therefore I show here the full parameter list of the signed smoke:

1997-2021 3DLuVrTM (Three Dee Lover)
Best viewed in 1024x768 or higher,
using any modern CSS compliant browser.