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"Of Ships and the Sea"
Added on: Mon May 07 2001
Page: 1 2 3 5 6 

Texturing the ships

I made some different wood textures for the deck and mast with high mixed cellular bump map which makes the wood textures more realistic and noisy. I paid attention to the planking on the back side of the ship's body, as you can see on the blueprints.

The materials of the sails had opacity maps because of the smaller holes, the bigger holes were made by tearing the sail mesh. A pictures of the textured Vasa ship:

I thought about a little trick to make the ships a little bit darker in the background. First I attached all parts of the texturized ship to each other, after this process the ship's texture became sub object material (instead of the several simple standard material) and thus I could easily change it to blend material and mixed (with 70%) a dark, brown material with it, and I changed the opacity to 85%.. In this way the whole ship become darker and little bit transparent and really melted into the background.

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