Keep 3DLuVr online!
3DLuVr Logo
Sections
Articles
 From the Real World
 Digital Painting Series
 Featuring of...
 On the Bookshelf
Tutorials
 3ds max
 LightWave3D
 Softimage XSI
 Rhinoceros 3D
 Video Tutorials
FunZone menu
 I always wanted to be
 Talk to an employer
 Why Ask "Why"
TechZone menu
 Hardware Reviews
 Software Reviews
 Benchmarking
 Q&A, Tips & Tricks
UserZone menu
 The Artist Sites
 15 Min of Fame
 Request an Account
 Current Assignment
 Sponsors & Prizes
 Make a Submission
 Voting Booth
 Competition Rules
About menu
 Mission Statement
 Policies
 Advertising
 Comments
 Poll Archive
 Links
 How to IRC
 Donations
Login
Log in to be able to post comments to the news items, forum posts, and other facilities.
Username: 
 
Password: 
Not registered? Register!     Lost Password?
Poll
 Your New Year`s Resolution is...
Gain employment
Stop smoking/drinking/etc
Get back in shape
Find the meaning of life
Conquer the World
Absolutely nothing

    Poll Results
Comments
Want to leave us a comment about the site or in general? Click here to access the form.
ArtZone Heading
"Of Ships and the Sea"
Added on: Mon May 07 2001
Page: 1 2 3 5 6 

Texturing the ships

I made some different wood textures for the deck and mast with high mixed cellular bump map which makes the wood textures more realistic and noisy. I paid attention to the planking on the back side of the ship's body, as you can see on the blueprints.



The materials of the sails had opacity maps because of the smaller holes, the bigger holes were made by tearing the sail mesh. A pictures of the textured Vasa ship:



I thought about a little trick to make the ships a little bit darker in the background. First I attached all parts of the texturized ship to each other, after this process the ship's texture became sub object material (instead of the several simple standard material) and thus I could easily change it to blend material and mixed (with 70%) a dark, brown material with it, and I changed the opacity to 85%.. In this way the whole ship become darker and little bit transparent and really melted into the background.





 
1997-2017 3DLuVrTM (Three Dee Lover)
Best viewed in 1024x768 or higher,
using any modern CSS compliant browser.