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"Iron Horse"
Added on: Thu Dec 28 2000
Page: 1 2 3 4 5 7 

11. Now we can paint on the layers we want, hide some of them, show others, etc.

12- Make active the layer which we want to export like texture map.

13- Choose Select>Load Selection>Layer transparency.

14- Copy the selection. File>New. Don't change any options, just click OK. Paste.

15- 'Save a copy' of the picture like TGA format.

16- Do the same with all of the desired parts/details. Don't forget to save the base image in PSD format with all of the layers and so on.

17- Go to MAX, select the detail. Apply UVW Mapping modifier. Fit the mapping. A little bit scale the mapping frame until the texture fits to the geometry.

18- Do the same with the other details if You want. :)

This method is suitable for an artist who wants control over the texture relations.

After the texturing, the parts of the locomotive which were not centered were grouped and mirrored (Clone Selection: Reference) and used for the back side. (If You use 'Copy' option the clone costs much more RAM and the file become much bigger.)


The environment in the picture was not complicate. I used this picture for a spherical environment of the sky.

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