Keep 3DLuVr online!
3DLuVr Logo
 From the Real World
 Digital Painting Series
 Featuring of...
 On the Bookshelf
 3ds max
 Softimage XSI
 Rhinoceros 3D
 Video Tutorials
FunZone menu
 I always wanted to be
 Talk to an employer
 Why Ask "Why"
TechZone menu
 Hardware Reviews
 Software Reviews
 Q&A, Tips & Tricks
UserZone menu
 The Artist Sites
 15 Min of Fame
 Request an Account
 Current Assignment
 Sponsors & Prizes
 Make a Submission
 Voting Booth
 Competition Rules
About menu
 Mission Statement
 Poll Archive
 How to IRC
Log in to be able to post comments to the news items, forum posts, and other facilities.
Not registered? Register!     Lost Password?
 Your New Year`s Resolution is...
Gain employment
Stop smoking/drinking/etc
Get back in shape
Find the meaning of life
Conquer the World
Absolutely nothing

    Poll Results
Want to leave us a comment about the site or in general? Click here to access the form.
ArtZone Heading
"Iron Horse"
Added on: Thu Dec 28 2000
Page: 1 2 3 5 6 7 

Materials and Maps

This material with some modifications (depend on the objects) was used for every metal object in the scene. In my opinion the good-looking metal is the most capricious material for a 3d artist.
I achieve the metal effect with a blend material, where the mask is the texture, but with some tune in the 'mixing curve'. The reason is to show in the darkest parts of the map rust, grease, or just some dirt.

In 'Material 1:' I used Metal shader, and the texture was used in the diffuse color(100%),
specular level (100%), glossiness (50%), bump (10%). The reflection is with 'Mask' type. For the mask I used falloff with Perpendicular / Parallel type and 'Viewing Direction' falloff direction, where the outer area of the object is white.

For the 'Map' in the mask type I used standard ray trace reflection material. This combination gives a natural look to the reflections.

In 'Material 2' I used different materials depend on the objects. There are three main dirt materials:

Figure.1: Rust - simple metal shader with diffuse color of orange - dark brown noise with ordinary noise bump map.

Figure.2: Grease - dark gray Blinn shader with a negative bump map with the texture.

Figure.3: Limestone precipitation - light noise with a negative bump map with the texture.

Figure.1, Figure.2, Figure.3

1997-2019 3DLuVrTM (Three Dee Lover)
Best viewed in 1024x768 or higher,
using any modern CSS compliant browser.