Keep 3DLuVr online!
3DLuVr Logo
Sections
Articles
 From the Real World
 Digital Painting Series
 Featuring of...
 On the Bookshelf
Tutorials
 3ds max
 LightWave3D
 Softimage XSI
 Rhinoceros 3D
 Video Tutorials
FunZone menu
 I always wanted to be
 Talk to an employer
 Why Ask "Why"
TechZone menu
 Hardware Reviews
 Software Reviews
 Benchmarking
 Q&A, Tips & Tricks
UserZone menu
 The Artist Sites
 15 Min of Fame
 Request an Account
 Current Assignment
 Sponsors & Prizes
 Make a Submission
 Voting Booth
 Competition Rules
About menu
 Mission Statement
 Policies
 Advertising
 Comments
 Poll Archive
 Links
 How to IRC
 Donations
Login
Log in to be able to post comments to the news items, forum posts, and other facilities.
Username: 
 
Password: 
Not registered? Register!     Lost Password?
Poll
 Your New Year`s Resolution is...
Gain employment
Stop smoking/drinking/etc
Get back in shape
Find the meaning of life
Conquer the World
Absolutely nothing

    Poll Results
Comments
Want to leave us a comment about the site or in general? Click here to access the form.
ArtZone Heading
"The Rescue"
Added on: Mon May 22 2000
Page: 1 2 4 5 

Then I assigned a meshsmooth modifier with 1 iteration to give me more detail for the noise I assigned next.
I made it with a scale of 30, but dont trust too much on my values since I made the whole scene in cm and no measure scale at all. I checked fractal with default settings and just add 5cm to the Z axis. The result is what you see.


For the lighting I had 4 omnis with values from 0.4 to 0.7 in the positions you see. The one at the top is the brighter and it has an orange tone to simulate some lights on top of the ovens.It's the only one casting shadows and it is shadow map.


Now that we have the basics lets get to the textures. Texturing was done by getting some scans of real boiling pans. I used the Raygun from Right Hemisphere to render so the reflections and refractions are better than the original MAX scanline render.


I scanned the bottom of the pan, and after a bit of work on Photoshop I made a very rough texture. I got another texture to make anisotropy and the result was this material that I assigned to the pan.





 
1997-2017 3DLuVrTM (Three Dee Lover)
Best viewed in 1024x768 or higher,
using any modern CSS compliant browser.