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"Great Moments in History"
Added on: Mon Jan 17 2000
Page: 1 3 


I decided from the beginning that the picture should be in grayscale, which would let me play a lot with the textures. The main texture I used for the body is actually a cement texture mixed with smaller dirt textures. One of the most important things about textures is that they are hi-res enough to never loose detail.

So first I put the cement texture all over jesus and then tiled some smaller dirt and noise and mixed with the cement one.
This gives nice variations both from distance and up-close. Then, in photoshop, I painted with the airbrush darker and brighter areas. I did the bump map almost like the texture, just that I painted on bumps like veins on the arms.

The texture map for jesus is about 4000x2200. The texture is only applied with one UVW map, since the picture is quite much from the front.
I was thinking of making a shininess map, but some days before I made the textures I was out in the garden working (wow!). When I looked around i realized one thing: almost nothing in nature is very shiny at all. Even though it's quite wet (it had just rained), the only place I could see any shininess was on non-natural objects like cars and such.
So I decided to leave out the shininess map.

Adding Hair

The hair was just several patches with "hairy" opacitymaps.

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