Keep 3DLuVr online!
3DLuVr Logo
Sections
Articles
 From the Real World
 Digital Painting Series
 Featuring of...
 On the Bookshelf
Tutorials
 3ds max
 LightWave3D
 Softimage XSI
 Rhinoceros 3D
 Video Tutorials
FunZone menu
 I always wanted to be
 Talk to an employer
 Why Ask "Why"
TechZone menu
 Hardware Reviews
 Software Reviews
 Benchmarking
 Q&A, Tips & Tricks
UserZone menu
 The Artist Sites
 15 Min of Fame
 Request an Account
 Current Assignment
 Sponsors & Prizes
 Make a Submission
 Voting Booth
 Competition Rules
About menu
 Mission Statement
 Policies
 Advertising
 Comments
 Poll Archive
 Links
 How to IRC
 Donations
Login
Log in to be able to post comments to the news items, forum posts, and other facilities.
Username: 
 
Password: 
Not registered? Register!     Lost Password?
Poll
 Your New Year`s Resolution is...
Gain employment
Stop smoking/drinking/etc
Get back in shape
Find the meaning of life
Conquer the World
Absolutely nothing

    Poll Results
Comments
Want to leave us a comment about the site or in general? Click here to access the form.
ArtZone Heading
"Great Moments in History"
Added on: Mon Jan 17 2000
Page: 2 3 

I began by looking for pictures of Jesus. This was almost the hardest part. I spent some hours lookin on the Net, but most pictures I found were of low quality (and resolution) and no picture was like the other.

After a while I got tired of it and just started modelling. Since I guess no one really know how he looked like, his look wasnt very important. I tried to make him skinny though, and gave him a weird nose (Life of Brian - Monty Python).
For the body I decided to make skinny, yet with some muscles, to symbolise that he was strong...

Modeling

The modelling method I use is something between patches and box modelling. I start with a single spline, which I then refine, copy segments, weld and work with untill I've created a spline cage for Jesus. I let all the vertexes to be corner, so I dont spend a lot of time playing with handles. It is more efficient this way.




When finished modelling, I add a surface (surface tools) with 0 steps, so the spline turns into a lowpoly mesh (Don't foget to remove interior patches !!).
I only model half the model and mirror, but if I want it a little asymetrical, I make those changes after attaching and welding the mirror to the first model, it's just too much work to model everything twice. Finally I add a meshsmooth (level3 - lots of polys :)


This is what we have so far...




 
1997-2017 3DLuVrTM (Three Dee Lover)
Best viewed in 1024x768 or higher,
using any modern CSS compliant browser.