Keep 3DLuVr online!
3DLuVr Logo
 From the Real World
 Digital Painting Series
 Featuring of...
 On the Bookshelf
 3ds max
 Softimage XSI
 Rhinoceros 3D
 Video Tutorials
FunZone menu
 I always wanted to be
 Talk to an employer
 Why Ask "Why"
TechZone menu
 Hardware Reviews
 Software Reviews
 Q&A, Tips & Tricks
UserZone menu
 The Artist Sites
 15 Min of Fame
 Request an Account
 Current Assignment
 Sponsors & Prizes
 Make a Submission
 Voting Booth
 Competition Rules
About menu
 Mission Statement
 Poll Archive
 How to IRC
Log in to be able to post comments to the news items, forum posts, and other facilities.
Not registered? Register!     Lost Password?
 Your New Year`s Resolution is...
Gain employment
Stop smoking/drinking/etc
Get back in shape
Find the meaning of life
Conquer the World
Absolutely nothing

    Poll Results
Want to leave us a comment about the site or in general? Click here to access the form.
ArtZone Heading
Added on: Tue Aug 24 1999
Page: 1 3 

The reason for this is it will keep the correct edges hidden since MAX doesn't support
true quad polygons. This means when you import the "true" quad polygons MAX will make it into 2 triangles with the middle edge hidden.

Mapping will probably only make sense if you have an intermediate sense of the material editor and uvw mapping. The toughest part and also the down side to using polygons is they have no UV mapping coordinates. So, you must apply mapping coordinates to them.

For complex shapes you can use multiple UVW gizmos. For the rex I used many. A few I used are: a planar for the side, top, bottom, front etc. You can give these UVW gizmos unique ID's so when you apply maps you can tell which map goes with which UVW gizmo.

Basicly you want to layer maps on top of each other to cover up the stretching. For instance the side planar map will stretch on the top and front. You want to cover it with a map projected from the top using a mask so it doesn't streak on the sides. It may take some experimenting to grasp what im talking about. Here are some screen shots that will hopefully help with the idea.

Using composite material you can layer maps with masks in between them to control the different layers transparency Notice the stretching on the front in the first screenshot and notice the stretching on the side in the second shot. We can fix this using a mask to control where Front map is transparent.

� 1997-2024 3DLuVrTM (Three Dee Lover)
Best viewed in 1024x768 or higher,
using any modern CSS compliant browser.