Keep 3DLuVr online!
3DLuVr Logo
Sections
Articles
 From the Real World
 Digital Painting Series
 Featuring of...
 On the Bookshelf
Tutorials
 3ds max
 LightWave3D
 Softimage XSI
 Rhinoceros 3D
 Video Tutorials
FunZone menu
 I always wanted to be
 Talk to an employer
 Why Ask "Why"
TechZone menu
 Hardware Reviews
 Software Reviews
 Benchmarking
 Q&A, Tips & Tricks
UserZone menu
 The Artist Sites
 15 Min of Fame
 Request an Account
 Current Assignment
 Sponsors & Prizes
 Make a Submission
 Voting Booth
 Competition Rules
About menu
 Mission Statement
 Policies
 Advertising
 Comments
 Poll Archive
 Links
 How to IRC
 Donations
Login
Log in to be able to post comments to the news items, forum posts, and other facilities.
Username: 
 
Password: 
Not registered? Register!     Lost Password?
Poll
 Your New Year`s Resolution is...
Gain employment
Stop smoking/drinking/etc
Get back in shape
Find the meaning of life
Conquer the World
Absolutely nothing

    Poll Results
Comments
Want to leave us a comment about the site or in general? Click here to access the form.
TechZone Heading
The Celeron Myth: Real World 3DSMAX Performance
Added on: Wed Jun 16 1999
Page: 1 3 4 

The Benchmarks

The following benchmarks were run in the method described above for both a Dual Pentium II
and a Dual Celeron System. Both Systems ran at 4.5 X 100 or 450 megahertz.

Render Benchmarks

Due to feedback from the last article, I devised two new render benchmarks.

MAX SceneResolutionPolygon Count
Geometry.max1024x768/640x4807,000 polys
High Poly.max1024x768/640x4802 Mil. polys
Dolphins.max1024x768/640x48067,000 polys
Ab_bowl.max1024x768/640x48015,000 polys


The first one "Geometry.max" uses an incredible amount of shading such as, deflection,
reflection, refraction, volumetric lighting, raytracing, bump mapping, and of course metaparticles.
This was created to show the worse case scenario, where almost every possible effect is in use.
Even though this scene shows a small polygon count, one frame takes around 1-2 hours to render.

The second scene "HighPoly.max" uses a group of arrayed spheres to reach a polygon count of 2 million. This was used to show how the different processors deal with preparation times and filling of a large amount of polygons. The other two files are found in the default installation of 3dsmax.

Dolphins is a 67,000 polygon animation, from I used the first frame for render benching.

Ab_bowl is a 15,000 polygon scene of a simple bowl.

For all of these benchmarks, I rendered via the video post using the perspective view. I disabled all glows and filters for the sake of time restraints. Progress dialogs were kept open, and screen captures were taken at the end of every render. For these graphs smaller bars indicate a faster render time.
 




 
1997-2017 3DLuVrTM (Three Dee Lover)
Best viewed in 1024x768 or higher,
using any modern CSS compliant browser.