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Pilgrimage Inc Interview - Pilgrimage Demo Party 2004
Added on: Sun Aug 29 2004
Page: 2 3 4 5 

3dluvr: Please introduce yourselves.

Legalize: I'm Rich Thomson aka legalize / Polygony, President of Pilgrimage, Inc., a Utah non-profit corporation dedicated to the demoscene, I'm primary organizer of the Pilgrimage demoparty.

RaD Man: Hi, I'm Christian Wirth aka RaD Man, the founder of the artgroup ACiD Productions.  I've since retired from running ACiD and am now the Director of Competitions at Pilgrimage 2004 and host of talk radio news show The ARTS.

3dluvr: For those readers that are not familiar, what is a Demo?

Legalize: A demo is a "demonstration" of your skills, be they musical, graphical, or programmatical.  A typical demo is like a short film with an associated musical score.

Image from Pilgrimage 2003

3dluvr: How long have you been in the Demo scene?

RaD Man: I've been actively participating in the underground art scene since the late 1980s, following the IBM PC demo scene intensely since 1990.

Legalize: I first heard about the demoscene from the panel discussion at SIGGRAPH 2002 in San Antonio, TX.  I then went to the BOF (Birds of a Feather) meeting for the demoscene later that day and met some of the panel members and watched demos.  After that I came home and decided I wanted to organize a demoparty in Salt Lake.  The result was Pilgrimage 2003.

3dluvr: Tell me about the Pilgrimage. 

Legalize: Pilgrimage is the only demoparty in North America -- it takes place in the heart of Salt Lake City, the birthplace of computer graphics.  This year we will have an event that is more than twice as successful as last year's demoparty.

3dluvr: How many people do u expect to attend?

Legalize: I think that the exposure of Pilgrimage 2003 and the word of mouth recommending it will increase our attendance dramatically in 2004.  By exactly how many people is hard to say; last year we had a peak of  75 people come through the event, but there was no ticket fee.  This year we have a ticket fee, but I expect a more significant turnout from across the scene since we proved last year that we could make a pure demoscene party happen (no gaming component).  We can accommodate a peak of 300 visitors this year and are planning for a likely turnout of  150.




 
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