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Faking SSS with Mental Ray
Added on: Sun Nov 23 2003
Page: 1 2 3 4 5 

Final and Troubleshooting

After assigning the material to the model, and rendering from the Perspective viewport, you should get something like the image at the top, if not, here are some things you could try:

1. Go through all the settings in the render window, and the material editor.
2. Check the checkboxes under the mental ray tab, under the models properties.
3. Check the light settings.
4. Try to increase the Energy amount for the light, by deselecting the ďUse Global SettingsĒ checkbox under the mental ray Indirect Illumination rollout, marking the On checkbox, and fire a bit up for the Energy value (Start with 140000 or something like that.. )

The scene file is HERE.

Thanks to

Gerald Naujoks, for creating the original tutorial, thanks man! :D
Discreets support forums at for helping me out with finding a solution in the first place.
And for hosting this tutorial!


You can E-mail me if you have any questions, but if I donít answer itís because:

a) I deleted your mail with my spam mail (So be careful about title of the mail, maybe write 3D: in the beginning)
b) You can find the answer in the tutorial (No offence, but I donít have that much time..)
c) Your mail never made it (Re-send if no answer in a week)
d) Iím too busy (Long questions take long answers, thatís ok, but donít be too quick to re-send, I donít reply to copied mails)
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