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 Faking SSS with Mental Ray Added on: Sun Nov 23 2003  | 
 
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 Object properties 
 
We also have to make the object generate and receive the caustic photons. 
 
Right-click the test-model and select Properties. Under the Mental ray rollout mark the Generate Caustics checkbox. 
 
  
And now for the thing that you really came here for: the material! 
 
 
Material 
 
For the material we make a simple Raytrace material with some mental ray maps. 
 
1. Go the Material Editor by pressing "M". In the first material slot, press the Material Type button, and from the Material/Map Browser that appears, select the Raytrace material. 
 
  
2. Now, under the Raytrace Basic Parameters rollout, set the Diffuse Color to a VERY bright red, and the Transparency Color to totally white. Also, under the Specular Highlight settings set the Specular level somewhere around 80 and 100, and Glossiness to around 50-60. 
 
  
 
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