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ArtZone Heading
Spline + Subdivision Head Modeling
Added on: Sat Aug 30 2003
Page: 1 2 3 

After that it is time to close the loops for each one of the vertices you created, so that you have 4 sided polygons. There are many ways to do this with editable polygons. In vertex lever you can select two or more vertices in adjacent faces and hit the “/” to connect them, or just clicking “Connect”. In edge mode just select the edges you want to connect then press the “Connect” button, use the “Ring” and “Loop” selection buttons to select multiple rows or lines of edges to connect.


It is important to know how the muscles of the face and where they are supposed to be and try to simulate these muscles when you are making the extra edges. This will keep the model intuitive to work on and animation friendly.

Here you can see few sequential pictures of the model as I worked on it.



Well and that’s that. In my opinion this is a cool and intuitive way to work on models, I use it for any organic or non-organic models I work on. I hope you like it as well.
 
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