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Reaktor: Intro to basic rigid body dynamics
Added on: Sat Dec 14 2002
Page: 1 3 4 

Now go to the modify panel and select your rbcollection01 helper. Click on the 'add' button which will bring up a pop up menu of all of the objects in your scene. For this scene we want all of the objects to collide with eachother so select them all and click on 'select' down the bottom.

You'll notice now that all of those objects have been added to your rigid bodies list, so later on they will all effect eachother, any objects not on this list will be ignored and therefor objects will run right through them and so forth.

In the utilities panel click on the more button to bring up a list of all of your utilities. Find reaktor listed in there and double click on it. This will load up reaktor, now assuming you're using max 4, drag the command panel out so it's 3 panels wide (reaktor has a lot of comprehensive settings you need to constantly cycle through, this will help you access them more easily).

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