Keep 3DLuVr online!
3DLuVr Logo
 From the Real World
 Digital Painting Series
 Featuring of...
 On the Bookshelf
 3ds max
 Softimage XSI
 Rhinoceros 3D
 Video Tutorials
FunZone menu
 I always wanted to be
 Talk to an employer
 Why Ask "Why"
TechZone menu
 Hardware Reviews
 Software Reviews
 Q&A, Tips & Tricks
UserZone menu
 The Artist Sites
 15 Min of Fame
 Request an Account
 Current Assignment
 Sponsors & Prizes
 Make a Submission
 Voting Booth
 Competition Rules
About menu
 Mission Statement
 Poll Archive
 How to IRC
Log in to be able to post comments to the news items, forum posts, and other facilities.
Not registered? Register!     Lost Password?
 Your New Year`s Resolution is...
Gain employment
Stop smoking/drinking/etc
Get back in shape
Find the meaning of life
Conquer the World
Absolutely nothing

    Poll Results
Want to leave us a comment about the site or in general? Click here to access the form.
ArtZone Heading
"Virtual Mime" - The Project
Added on: Mon Aug 07 2000
Page: 1 2 3 4 5 6 7 8 

Bones and Envelopes

Seen below are the bones that were placed inside the mesh. They were created in a double click but the placement of the bones was difficult.

Each bone creates a double envelope which tells which points will be assigned to a certain bone. The inner envelope contains points that are assigned 100% to that bone. From the inner envelope to the outer is a variation from 100% to 0%.
Also two or more envelopes can overlap meaning that there will be smooth change between bones. As seen below I was adjusting the envelopes of the right upper arm. It took a few hours to complete the point assignments but it worked much better then the older way of skinning 100% to a single bone.


Featuring are some of the renderings done with the Virtual Mime character.

1997-2021 3DLuVrTM (Three Dee Lover)
Best viewed in 1024x768 or higher,
using any modern CSS compliant browser.