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"Virtual Mime" - The Project
Added on: Mon Aug 07 2000
Page: 1 2 3 4 5 7 8 9 

Texturing the Head

The first step was attach both sides of the head and make them seamless. I welded together each point in the middle of the head and smoothed the points together. Then I moved each point around to get rid of the bump that occured between the sides.

Then cylindrical mapping was used in order to attach mapping coordinates to the face.

The mapping coordinates made it possible to unwrap the mesh into a flat texture image file. Now that I had this I could simply paint on top of it and the texture would fit into the correct place.

I took the side and front photographs and merged them together with Photoshop. I tried to erase as much of the shadows as I could from the image. This was because the 3d program creates its own shadows so the two would interfere.

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