Keep 3DLuVr online!
3DLuVr Logo
 From the Real World
 Digital Painting Series
 Featuring of...
 On the Bookshelf
 3ds max
 Softimage XSI
 Rhinoceros 3D
 Video Tutorials
FunZone menu
 I always wanted to be
 Talk to an employer
 Why Ask "Why"
TechZone menu
 Hardware Reviews
 Software Reviews
 Q&A, Tips & Tricks
UserZone menu
 The Artist Sites
 15 Min of Fame
 Request an Account
 Current Assignment
 Sponsors & Prizes
 Make a Submission
 Voting Booth
 Competition Rules
About menu
 Mission Statement
 Poll Archive
 How to IRC
Log in to be able to post comments to the news items, forum posts, and other facilities.
Not registered? Register!     Lost Password?
 Your New Year`s Resolution is...
Gain employment
Stop smoking/drinking/etc
Get back in shape
Find the meaning of life
Conquer the World
Absolutely nothing

    Poll Results
Want to leave us a comment about the site or in general? Click here to access the form.
ArtZone Heading
How to create a realistic looking water
Added on: Sat Nov 09 2002
Page: 2 

First of all I want to show note I don't want to show just THE way to create a water map.
Water is one of the most difficult maps and you can't make one that you can use in all of your scenes, but for the best results you have to create one for every scene.

Daytime Oceans and water surfaces need much more work then a ocean at night, I've tryed to make a map that can be easilly modified so you can play on your own with the settings. I have also included a modified daytime image.

Step 1: First fire up the Modeler create a plane(here we take 2km*2km) and hit tab and subdivide the Polygones. Hit "q" and a surface.

Step 2: Now start Layout and put the obj. in it.

Step 3: go to Object "Properties->Geometry" and increase the "Display SubPatch Level" to 150 and the "Render SubPatch Level" to "300".

Next under "Deform" and add a Displacement Map and add the following settings:

Layout Type: Procedual
Layer Opacity: 7000%
Displacement Axis: Y

Procedual Type: turbulence
Texture Value: 3,155
Frequencies: 10
Small Power: 0,4

Scale: x/y/z 500m/500m/500m

Step 4: Now on to the the "Surface Editor" and add a Texture in the Color slot.

Add 2 Gradients:

Now add a Bump texture map; here I added 3 layers:

� 1997-2024 3DLuVrTM (Three Dee Lover)
Best viewed in 1024x768 or higher,
using any modern CSS compliant browser.