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98 Papers Selected For Presentation at SIGGRAPH 2005 Posted by: amigo Source: DMN Date: Wed May 11 2005 May 11, 2005 - The SIGGRAPH 2005 Papers program is the premier forum for presenting the finest research in computer graphics and interactive techniques. A total of 461 submissions were received by the deadline and 98 Papers were selected for presentation at SIGGRAPH 2005.
The leading contributors to this year's Papers program include: Microsoft Research, Massachusetts Institute of Technology, University of North Carolina at Chapel Hill, Stanford University, Mitsubishi Electric Research Labs, the University of Washington, Carnegie-Mellon University, California Institute of Technology, and ETH Z�rich.
�The SIGGRAPH Papers program constitutes the core of all SIGGRAPH programs,� stated Markus Gross, SIGGRAPH 2005 Papers Chair from the Swiss Federal Institute of Technology. �It continues to define excellence in research in computer graphics and interactive techniques. It has long been the finest international forum for disseminating groundbreaking, provocative, and important new work � this year is no different. From increasingly sophisticated simulation of physics to advanced picture and video processing, this year�s program provides a full spectrum of topics and cutting-edge thinking. Our selection criteria follow the highest standards, are very rigorous and only accept outstanding innovations in our field. The acceptance number clearly demonstrates the large body of excellent research in computer graphics.�
According to Gross, three major trends are surfacing in the research arena. The first is that graphics researchers are bringing reality into the computer. Complex lighting and shading models are becoming �data-driven� or based on samples from the real world. He concludes that this advancement, for instance, makes it possible to alter and simulate the appearance of human faces photo-realistically. Given this development, novel camera and acquisition devices have been created.
A second trend that the Papers Chair noted is the increasingly sophisticated simulation of physics. He points out that various Papers deal with simulation of the complex interaction of media, such as liquids, smoke, or gas, and solid materials. He also notes that various innovations make physics simulations interactive and real time on personal computers.
�This is very important for the development of more realistic games and will be supported by novel hardware architectures and processing units to be released by the industry very soon,� stated Gross. �In particular, novel chip generations and physics processing units will accelerate computations in computer games.�
He concludes that a third trend points toward advanced image and video processing. Specifically, the public will soon experience a variety of methods for panoramic stitching of videos, 3-D photo creation, and intelligent and user-friendly editing of video. According to Gross, such methods will soon become tools the public utilizes to take their home videos to an entirely new level.
A Few Highlights From the SIGGRAPH 2005 Papers Program:
Capturing reality deals with novel methods to bring reality into the computer by acquiring complex shape and appearance information from real world objects. This allows for unprecedented realism and novel effects in visual simulation.
* Performance Relighting and Reflectance Transformation With Time-Multiplexed Illumination
Andreas Wenger, Andrew Gardner, Chris Tchou, Jonas Unger, Tim Hawkins, Paul Debevec - University of Southern California, Institute for Creative Technologies
* SCAPE: Shape Completion and Animation of People
Dragomir Anguelov, Praveen Srinivasan, Daphne Koller, Sebastian Thrun, Jim Rodgers - Stanford University, James Davis - University of California, Santa Cruz
* High-Performance Imaging Using Large Camera Arrays
Bennett Wilburn - Stanford University, Neel Joshi - University of California, San Diego, Vaibhav Vaish, Eino-Ville Talvala, Emilio Antunez, Adam Barth, Andrew Adams, Mark Horowitz, Marc Levoy - Stanford University
The following deal with physically based simulations of the complex interaction of media, such as liquids, smoke, and solids. They permit the simulation of novel and even more stunning visual effects and might become tools to enhance the visual experience in second but next generation computer games.
* A Vortex Particle Method for Smoke, Water, and Explosions
Andrew Selle - Stanford University and Intel Corporation, Nick Rasmussen - Industrial Light & Magic, Ronald Fedkiw - Stanford University and Industrial Light & Magic
* Discontinuous Fluids
Jeong-Mo Hong, Chang-Hun Kim - Korea University
* Water Drops on Surfaces
Huamin Wang, Peter J. Mucha, Greg Turk - Georgia Institute of Technology
* Meshless Deformations Based on Shape Matching
Matthias M�ller, Bruno Heidelberger - NovodeX/Eidgen�ssische Technische Hochschule Z�rich, Matthias Teschner - Universit�t Freiburg, Markus Gross - Eidgen�ssische Technische Hochschule Z�rich
This year, we experience a renaissance of ray-tracing algorithms and architectures. Such prototypes encourage designers of graphics hardware to rethink the way they define the graphics pipeline.
* Soft Shadow Volumes for Ray Tracing
Samuli Laine - Helsinki University of Technology, Timo Aila - Helsinki University of Technology and Hybrid Graphics Ltd., Ulf Assarsson - ARTIS, INRIA, and Illuminate Labs Ltd., Jaakko Lehtinen - Helsinki University of Technology and Remedy Entertainment Ltd., Tomas Akenine-M�ller - Lunds universitet
* RPU: A Programmable Ray Processing Unit for Realtime Ray Tracing
Sven Woop, J�rg Schmittler, Philipp Slusallek - Universit�t des Saarlandes
We will see advanced methods for panoramic stitching of videos, for making pictures three-dimensional, and for intelligent and user-friendly editing of video. Such methods might soon become tools people will utilize to edit their latest home videos.
* TextureMontage: Seamless Texturing of Arbitrary Surfaces From Multiple Images
Kun Zhou, Xi Wang - Microsoft Research Asia, Yiying Tong, Mathieu Desbrun - California Institute of Technology, Baining Guo, Heung-Yeung Shum - Microsoft Research Asia
* Defocus Video Matting
Morgan McGuire - Brown University, Wojciech Matusik, Hanspeter Pfister - Mitsubishi Electric Research Laboratories (MERL), John F. Hughes - Brown University, Fr�do Durand - Massachusetts Institute of Technology/Computer Science and Artificial Intelligence Laboratory
* Automatic Photo Pop-Up
Derek Hoiem, Alexei Efros, Martial Hebert - Carnegie Mellon University
* Panoramic Video Textures
Aseem Agarwala, Ke Colin Zheng - University of Washington, Chris Pal - University of Massachusetts Amherst, Maneesh Agrawala, Michael F. Cohen - Microsoft Research, Brian Curless - University of Washington, David H. Salesin - University of Washington & Microsoft Research, Richard Szeliski - Microsoft Research
Novel fundamental insights are also a facet of many of these sessions; in particular the following contribution provides an in-depth analysis.
* A Frequency Analysis of Light Transport
Fr�do Durand - Massachusetts Institute of Technology Computer Science and Artificial Intelligence Laboratory, Nicolas Holzschuch, Cyril Soler - ARTIS, GRAVIR/IMAG � INRIA, Eric Chan - Massachusetts Institute of Technology Computer Science and Artificial Intelligence Laboratory, Fran�ois X. Sillion - ARTIS, GRAVIR/IMAG - INRIA
The SIGGRAPH 2005 Papers Program opens 1 August at 8:30 am and closes 4 August at 5:30 pm. Also, a special, comprehensive preview of all the Papers is on 31 July at 6:00 pm. For complete details visit http://www.siggraph.org/s2005/main.php?f=conference&p=papers.
About SIGGRAPH 2005
SIGGRAPH 2005 will bring nearly 30,000 computer graphics and interactive technology professionals from six continents to Los Angeles for the week-long conference, 31 July � 4 August. A comprehensive technical program and special events focusing on research, art, animation, games, interactivity, and the web are planned. SIGGRAPH 2005 includes a three-day exhibition of products and services for the computer graphics and interactive marketplace from 2-4 August 2005.
Related Links: SIGGRAPH website
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