Keep 3DLuVr online!
3DLuVr Logo
Sections
Articles
 From the Real World
 Digital Painting Series
 Featuring of...
 On the Bookshelf
Tutorials
 3ds max
 LightWave3D
 Softimage XSI
 Rhinoceros 3D
 Video Tutorials
FunZone menu
 I always wanted to be
 Talk to an employer
 Why Ask "Why"
TechZone menu
 Hardware Reviews
 Software Reviews
 Benchmarking
 Q&A, Tips & Tricks
UserZone menu
 The Artist Sites
 15 Min of Fame
 Request an Account
 Current Assignment
 Sponsors & Prizes
 Make a Submission
 Voting Booth
 Competition Rules
About menu
 Mission Statement
 Policies
 Advertising
 Comments
 Poll Archive
 Links
 How to IRC
 Donations
Login
Log in to be able to post comments to the news items, forum posts, and other facilities.
Username: 
 
Password: 
Not registered? Register!     Lost Password?
Search
Look for: 
 ...or for more advanced search click here !
Poll
 Your New Year`s Resolution is...
Gain employment
Stop smoking/drinking/etc
Get back in shape
Find the meaning of life
Conquer the World
Absolutely nothing

    Poll Results
Comments
Want to leave us a comment about the site or in general? Click here to access the form.
News Heading

Category Icon
Bionatics announces the launch of natFX 3 for Maya
Posted by: amigo
Source: DMN
 Date: Tue Mar 08 2005
March 8, 2005 - In response to the ever-changing needs of the entertainment industry, Bionatics announces the launch of natFX 3 for Maya. Designed to accommodate the most challenging next generation animation and videogame production requirements, this major release of natFX has been developed with a performance-driven mind set to facilitate fast creation and animation of massive plant datasets.

natFX 3.0 has been fully re-architected with a new interface to optimize production time and workflow. Specifically optimized for Maya 6.5 natFX combines the advantages of each tool to handle polygon-heavy models, large scenes and important animation data. natFX 3.0 is now available to download at www.bionatics.com/natFXmayaDownload.

natFX 3.0 brings new animation capabilities for Videogame Developers and animation studios. Among the key features, natFX offers new real-time animation capacities for heavy vegetation datasets and normal mapping on bark textures. In a few clicks of mouse, next generation consoles developers will be able to generate highly realistic vegetation that would take weeks to design otherwise. natFX 3 includes a multiple Level of Detail (LOD) generator allowing fast creation of several LODs from a high resolution tree. Trees can also be fine tuned automatically based on constraints such as: frame-rate, size, distance display, texture memory, etc.

"natFX for Maya is at the leading edge of exploiting the extensibility of Maya," says Geoff Foulds, Global Industry Manager, Games at Alias. "natFX is seamlessly integrated with Maya's modelling, animation, dynamics and user interface. With a few mouse clicks artists can generate entire forests including seamless LOD blends. Just a few more mouse clicks and artists can simulate wind and seasonal effects. Given the demand for huge, interactive worlds the timing of this announcement is excellent."

�This new version of natFX for Maya has been designed taking into consideration the feedback we received from our Maya partners and customers. They are looking forward to creating and animating both large and complex outdoor scenes�, commented St�phane Gourgout, Bionatics� Co-Founder and Vice President for sales & marketing. �Bionatics will continue to serve both Videogame and CG industries and design optimal solutions to overcome the challenges met by our partners and customers�.

Price and Availability

The pricing of natFX 3 for Maya remains unchanged from natFX 2 for Maya � natFX 3 for Maya starts at $1,890 (1,490 �). For customers outside subscription plan, upgrade to natFX 3 is $450 (450 �). natFX 3 for Maya is available on the Windows platform only.

natFX will be showed for the first time at GDC 2005 on Bionatics� Booth (#924), from March 9th to 11th. For more information on natFX, visit www.natfx.com

About Bionatics

Specialized in the technology of 3D simulation and modeling of plants, Bionatics develops a complete lineup of innovative solutions for: Architecture, Video Game, 3D Animation, and the synthetic images for virtual reality. Established in 2000, Bionatics was born from the scientific research lead by CIRAD which brought to life the AMAP technology, known throughout the international scientific community, and today including references such as:

Video Games: UbiSoft, Electronic Arts, Vivendi Universal Games, Lucas Arts, EIDOS, Microsoft, Atari, Intrepid Games, Namco, Coresoft, StormRegion, Eugen System. RockStar, Ion Storm

3D Animation: Weta Digital, Sony Picture ImageWorks, BlueSky Studios, The Moving Picture Company, Framestore, Mikros Image, Jelly Television , Attitude studio.

Bionatics has offices in France (Paris, Montpellier) and Canada (Vancouver).


Related Links:
Bionatics website


Database error: Invalid SQL: SELECT replycount FROM vbulletin.thread WHERE threadid='3259'
MySQL Error: 1142 (SELECT command denied to user 'webmaster'@'localhost' for table 'thread')
Please contact the webmaster and report the exact error message.
Session halted.