Keep 3DLuVr online!
3DLuVr Logo
Sections
Articles
 From the Real World
 Digital Painting Series
 Featuring of...
 On the Bookshelf
Tutorials
 3ds max
 LightWave3D
 Softimage XSI
 Rhinoceros 3D
 Video Tutorials
FunZone menu
 I always wanted to be
 Talk to an employer
 Why Ask "Why"
TechZone menu
 Hardware Reviews
 Software Reviews
 Benchmarking
 Q&A, Tips & Tricks
UserZone menu
 The Artist Sites
 15 Min of Fame
 Request an Account
 Current Assignment
 Sponsors & Prizes
 Make a Submission
 Voting Booth
 Competition Rules
About menu
 Mission Statement
 Policies
 Advertising
 Comments
 Poll Archive
 Links
 How to IRC
 Donations
Login
Log in to be able to post comments to the news items, forum posts, and other facilities.
Username: 
 
Password: 
Not registered? Register!     Lost Password?
Search
Look for: 
 ...or for more advanced search click here !
Poll
 Your New Year`s Resolution is...
Gain employment
Stop smoking/drinking/etc
Get back in shape
Find the meaning of life
Conquer the World
Absolutely nothing

    Poll Results
Comments
Want to leave us a comment about the site or in general? Click here to access the form.
News Heading

Category Icon
3Dlabs Delivers OpenGL Shading Language Compiler for Linux
Posted by: amigo
Source: 3dlabs
 Date: Thu Oct 30 2003
October 29, 2003 -- 3Dlabs Inc., Ltd. today announced a compiler front-end for Linux. This compiler front-end is integrated with 3Dlabs� previously announced OpenGL Shading Language compiler for Windows to provide developers a single front-end for consistent cross-platform portability of the OpenGL Shading Language.

Independent Software Vendors (ISVs) and developers can now download the open-source compiler with royalty-free commercial and non-commercial licensing terms at http://www.3dlabs.com/opengl2/. 3Dlabs is a wholly owned subsidiary of Creative Technology Ltd.

"The flexible and open functionality of Linux positions it as the ideal choice for computing innovations enabled by the OpenGL Shading Language,� said Neil Trevett, senior vice president of market development at 3Dlabs. �By supporting Linux with our compiler technology and offering Linux drivers for Wildcat� professional graphics accelerators, 3Dlabs effectively demonstrates our ongoing support for the Linux community, the OpenGL Shading Language and the upcoming OpenGL 2.0 specification.�

The new, Linux-supported OpenGL Shading Language source code performs the front-end compilation processing steps for the new language, including lexical analysis and parsing to produce an intermediate representation of shading programs suitable for further processing by any back-end code generator. The OpenGL Shading Language is defined as an official extension to OpenGL 1.5 and is targeted for integration into the OpenGL 2.0 specification core. General information about OpenGL and 3Dlabs' Wildcat professional graphics accelerators can be found at www.3dlabs.com.

About 3Dlabs

3Dlabs, a leading innovator in professional visual processing, supplies a broad range of graphics accelerators to Computer Aided Design (CAD), Digital Content Creation (DCC), and visual simulation professionals. Its award-winning Wildcat graphics solutions are available in industryleading OEM workstations, in the channel through an international distributor/reseller network, and directly to end-users at 3Dlabs' online store. For more information on 3Dlabs products, visit www.3Dlabs.com. 3Dlabs is a wholly owned subsidiary of Creative Technology Ltd.


Related Links:
3dlabs website


Database error: Invalid SQL: SELECT replycount FROM vbulletin.thread WHERE threadid='1753'
MySQL Error: 1142 (SELECT command denied to user 'webmaster'@'localhost' for table 'thread')
Please contact the webmaster and report the exact error message.
Session halted.