Keep 3DLuVr online!
3DLuVr Logo
 From the Real World
 Digital Painting Series
 Featuring of...
 On the Bookshelf
 3ds max
 Softimage XSI
 Rhinoceros 3D
 Video Tutorials
FunZone menu
 I always wanted to be
 Talk to an employer
 Why Ask "Why"
TechZone menu
 Hardware Reviews
 Software Reviews
 Q&A, Tips & Tricks
UserZone menu
 The Artist Sites
 15 Min of Fame
 Request an Account
 Current Assignment
 Sponsors & Prizes
 Make a Submission
 Voting Booth
 Competition Rules
About menu
 Mission Statement
 Poll Archive
 How to IRC
Log in to be able to post comments to the news items, forum posts, and other facilities.
Not registered? Register!     Lost Password?
 Your New Year`s Resolution is...
Gain employment
Stop smoking/drinking/etc
Get back in shape
Find the meaning of life
Conquer the World
Absolutely nothing

    Poll Results
Want to leave us a comment about the site or in general? Click here to access the form.
ArtZone Heading
Modeling a Lightbulb
Added on: Sat Aug 19 2000
Page: 1 3 

We are now going to revolve the last line you made. You can use the same steps as the last time we revolved. It would be a good idea to save again.

Figure 4
Revolved cup splines

Next, we need to make a helix with about 7 turns. Do this by using the \"Helix\" Command or by going into the curves menu. You may need to point edit the helix, so go ahead and do that if necessary.

Figure 5
Helix curve

You now need to pipe the helix by using the "Pipe" command. Place the piped object over the base of the lightbulb as seen in the Figure 6.

Figure 6
Piped object

1997-2018 3DLuVrTM (Three Dee Lover)
Best viewed in 1024x768 or higher,
using any modern CSS compliant browser.