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Afterburn: Quick Clouds
Added on: Mon Jul 09 2001
Page: 1 

Afterburn Environment Panel

Go to the environment panel and add afterburn to the scene. Pick the light and the pcloud systems. Keep the settings up the top the same, go down to illumination/shading parameters and click self shading so the volumetrics receive shadows casted from the spotlight and themselves. Go down to ambience and change the ambient colour to RGB value R:60 G:84 B:106. This is a fairly decent colour for the shadows to have since clouds are quite light in density.

Adjust the clouds particle radius to around 30 under particle shape/animation parameters. And then go down to the bottom and adjust the density to 2.0 and the noise size to 25.0 (this makes the fractally pattern rather big oposed to small and messy) And finally the noise levels to 5.0 so that it is a bit more detaile than the basic pattern.

Now go back up to the top and change the background colour to R:60 G:84 B:106 just like the shadows ambient colour. Last of all add afterburn fog to the scene and make it expoenential, also make the far% value to be 25.0. This is isn't essential although it's always good to have a tiny bit of haze in sky scenes.

This is effectively it you should now have an image like below. You can download the scene as well as the AB preset below
as well.

As a value added bonus, here are the files used in this example: scenefile and the clouds setup
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