Keep 3DLuVr online!
3DLuVr Logo
Sections
Articles
 From the Real World
 Digital Painting Series
 Featuring of...
 On the Bookshelf
Tutorials
 3ds max
 LightWave3D
 Softimage XSI
 Rhinoceros 3D
 Video Tutorials
FunZone menu
 I always wanted to be
 Talk to an employer
 Why Ask "Why"
TechZone menu
 Hardware Reviews
 Software Reviews
 Benchmarking
 Q&A, Tips & Tricks
UserZone menu
 The Artist Sites
 15 Min of Fame
 Request an Account
 Current Assignment
 Sponsors & Prizes
 Make a Submission
 Voting Booth
 Competition Rules
About menu
 Mission Statement
 Policies
 Advertising
 Comments
 Poll Archive
 Links
 How to IRC
 Donations
Login
Log in to be able to post comments to the news items, forum posts, and other facilities.
Username: 
 
Password: 
Not registered? Register!     Lost Password?
Poll
 Your New Year`s Resolution is...
Gain employment
Stop smoking/drinking/etc
Get back in shape
Find the meaning of life
Conquer the World
Absolutely nothing

    Poll Results
Comments
Want to leave us a comment about the site or in general? Click here to access the form.
ArtZone Heading
Multiple Texture Mappings
Added on: Sat Jul 01 2000
Page: 1 

Do the same for "Material 2" in the blend material roll-out but make one very important change, in the "coordinates" area make sure you change the "Mapping" option from "Explicit UVW 1" to "Explicit UVW 2", this is what will make multiple mappings possible later on. Here is an example of what it should look like:

Return to the blend material roll-out and set the "Mix amount" to 50. This will mix the two maps equally. Close the material editor and select the object you want to apply the maps to, then go to the "modifiers" panel in 3D Studio Max and click the "UVW Map" button.

Assign a "planar" map to the object in the "Z" axis, then click the "UVW Map" button again and assign a spherical map to the object and make sure you assign it to "Channel" 2, this is very important. This will assign the "Explicit UVW 2" map you created earlier to your object. That's all there is to it. It should look like this:

I originally read about this on the comp.graphics.packages.3dstudio newsgroup, it was posted by Stefan Jansson who got it from Steve Burk and it helped me so much with this frustrating problem
that I thought I would write this tutorial for others that had not heard of this.
 
1997-2017 3DLuVrTM (Three Dee Lover)
Best viewed in 1024x768 or higher,
using any modern CSS compliant browser.