Keep 3DLuVr online!
3DLuVr Logo
 From the Real World
 Digital Painting Series
 Featuring of...
 On the Bookshelf
 3ds max
 Softimage XSI
 Rhinoceros 3D
 Video Tutorials
FunZone menu
 I always wanted to be
 Talk to an employer
 Why Ask "Why"
TechZone menu
 Hardware Reviews
 Software Reviews
 Q&A, Tips & Tricks
UserZone menu
 The Artist Sites
 15 Min of Fame
 Request an Account
 Current Assignment
 Sponsors & Prizes
 Make a Submission
 Voting Booth
 Competition Rules
About menu
 Mission Statement
 Poll Archive
 How to IRC
Log in to be able to post comments to the news items, forum posts, and other facilities.
Not registered? Register!     Lost Password?
 Your New Year`s Resolution is...
Gain employment
Stop smoking/drinking/etc
Get back in shape
Find the meaning of life
Conquer the World
Absolutely nothing

    Poll Results
Want to leave us a comment about the site or in general? Click here to access the form.
TechZone Heading
3D Studio MAX Benchmark Standardization
Added on: Mon Aug 07 2000
Page: 1 3 4 

System Preparation

Preparing a system for benchmarking is as important as running the benchmark itself. Fragmented Hard Drives, disk errors, registry clutter, and background applications can effect your systems performance substantially. The following system preparations insure a good performance outcome.

  -For true 100% realistic performance, format all your drives, install a fresh copy of Windows NT Workstation 4, Service Pack 6a, and 3d Studio Max R3.
  -Run Benchmarks.

  -Perform routine disk maintenance. (Defrag, Disk Doctor).
  -Verify you have the latest updates to your OS (Service pack 6a, etc.).
  -Close all currently running applications.
  -Go to task manager and stop any processes that arent essential for system stability.
  -Run Benchmarks

Running the Benchmarks

To achieve optimum benchmark results, Max must be setup to render various scenes at different resolutions.
These resolutions reflect real world situations, and provide an overall low to high load on the system. Three resolution presets will be used for these benchmarks. They are as follows:

Film 2048x1536
Web 1024x768
TV 720x486

Each resolution represents a different aspect of the graphics industry. The Film resolution was chosen from an informal poll taken from a group of renown 3d artists from the 3D Studio Max Forum. The Tv resolution is NTSC or the format used in the United States. Though Pal is higher in resolution and quality, I chose NTSC cause it provided
a better lower end benchmark.
The Web resolution was chosen as a mid-ground between the other two resolutions and
is more of a misc resolution then web based. Setting up max to render is extremely easy.

First open the scene that you will be benchmarking. (File-Open) Dont touch any part of the scene or any of the viewports while setting up the render. Doing so may effect which part of the scene is rendered, and will skew results.
Click on the render tab at the top toolbar and then the render properties box. (Light Blue). Make sure that the render is set at single frame, and adjust the render resolution by clicking on the render resolution tab (Green).
Here you can choose NTSC, FILM, and CUSTOM resolutions. After choosing the type of resolution, click on the resolution sizes(Orange) to choose the correct one. (35 1.33:1 Full Aperture cine 2048x1536 for Film, NTSC (TV) 720x486 for TV, and Custom 1024x768 for Web) After these settings correct, click on render at the bottom of the main render dialog box. Then wait patiently.*

1997-2022 3DLuVrTM (Three Dee Lover)
Best viewed in 1024x768 or higher,
using any modern CSS compliant browser.