Keep 3DLuVr online!
3DLuVr Logo
 From the Real World
 Digital Painting Series
 Featuring of...
 On the Bookshelf
 3ds max
 Softimage XSI
 Rhinoceros 3D
 Video Tutorials
FunZone menu
 I always wanted to be
 Talk to an employer
 Why Ask "Why"
TechZone menu
 Hardware Reviews
 Software Reviews
 Q&A, Tips & Tricks
UserZone menu
 The Artist Sites
 15 Min of Fame
 Request an Account
 Current Assignment
 Sponsors & Prizes
 Make a Submission
 Voting Booth
 Competition Rules
About menu
 Mission Statement
 Poll Archive
 How to IRC
Log in to be able to post comments to the news items, forum posts, and other facilities.
Not registered? Register!     Lost Password?
 Your New Year`s Resolution is...
Gain employment
Stop smoking/drinking/etc
Get back in shape
Find the meaning of life
Conquer the World
Absolutely nothing

    Poll Results
Want to leave us a comment about the site or in general? Click here to access the form.
ArtZone Heading
"Time Machine"
Added on: Fri Apr 07 2000
Page: 1 2 4 5 6 

Lawn Tractor


I searched the web and collected numerous images of lawn tractors and chose this one as my reference.

Again, I used this as a modeling reference to model the tractor by eye. I brought in the shopping cart which enabled me to keep a proper scale of the different objects.
This is where I used mesh smooth for the majority of the modeling.
The smooth fluid shape of the fenders were easy to achieve by using the mesh smooth technique. I found that it was the best way to get smooth shapes. I started with a box, 10 segments on width and 2 segments on height. I converted it to an editable mesh and pushed and pulled the vertices to the shape I wanted and then added the modifier "mesh smooth".
The control points can be wieghted to give an edge a sharper look or a tighter corner. The technique was used with most of the tractor parts.

The tires were made with common techniqes as well. I made spline and lathed it for the tire shape. Next I took a small box, edit mesh, shaped it and then mesh smoothed it for a piece of the thread. I then made sure that the thread piece's pivot point was in the centre of the tire using the hierarchy tab and selecting adjust pivot/affect pivot only. I held the shift key and using the rotation tool rotated the tread piece around the z axis (the axis going through the centre of the tire) I had rotation snap on so it was easy to rotate the piece only 5 degrees.
I got the clone options dialog up (right click on the rotation tool in the main tab menu). I set the object to instance and number of copies to 71 as there are 72 / 5 degree parts in 360 (a full rotation). This gave me my thread all around the tire. I cloned this for the other side of the tire and added another lathed spline for the inner (white) part of the wheel. the bolts were made with camfer cylinders with 8 sides and a small fillet.
It's probably a detail I didn't have to add but I couldn't help myself. Besides, one thing to remember in 3D, there is almost never a perfect edge on anything.

� 1997-2024 3DLuVrTM (Three Dee Lover)
Best viewed in 1024x768 or higher,
using any modern CSS compliant browser.