Keep 3DLuVr online!
3DLuVr Logo
 From the Real World
 Digital Painting Series
 Featuring of...
 On the Bookshelf
 3ds max
 Softimage XSI
 Rhinoceros 3D
 Video Tutorials
FunZone menu
 I always wanted to be
 Talk to an employer
 Why Ask "Why"
TechZone menu
 Hardware Reviews
 Software Reviews
 Q&A, Tips & Tricks
UserZone menu
 The Artist Sites
 15 Min of Fame
 Request an Account
 Current Assignment
 Sponsors & Prizes
 Make a Submission
 Voting Booth
 Competition Rules
About menu
 Mission Statement
 Poll Archive
 How to IRC
Log in to be able to post comments to the news items, forum posts, and other facilities.
Not registered? Register!     Lost Password?
 Your New Year`s Resolution is...
Gain employment
Stop smoking/drinking/etc
Get back in shape
Find the meaning of life
Conquer the World
Absolutely nothing

    Poll Results
Want to leave us a comment about the site or in general? Click here to access the form.
ArtZone Heading
"Ars Antarctica"
Added on: Wed Apr 07 1999
Page: 1 

Standard raytraced material for the water, with noise as a bump and a gradient in the reflection and the opacity map slots. That way it gets less reflective and more transparent closer to the camera.

I added ice around the foreground rock and bits here and there in the water. The model is very simple, with most of the detail in the texture. I used a radial gradient (Picture.4), with a darker more transparent material along the edge, and a whitish less transparent material at the middle and a variation of procedural noise maps for diffuse, shininess, opacity and bump.

About the background, I started with a flat sheet of ice and was going to model a mountain, but I got lots of input from #3dsmax on this and I ended up with the icebergs in the background.
Icebergs are modelled more or less the way I did the rock, start with a box and move vertices to shape it the way I want. The icebergs and the fogging gave the scene a bit more sense of depth.
The texture for the iceberg is a bit like the one for the rock, at least in structure, a blend texture with a dry ice/snow material and a darker more shiny material at the bottom.

Lighting in the scene is quite simple, a bright beige sunlight from the left and above,
a slightly desaturated blue fill light from the left and a couple of omnis to highlight the penguins a bit. I also added a blueish "bouncelight" from the sea which illuminates the shadowside of the icebergs.

The sky at the back is a gradient with a little noise. The bottom part of the sky matches the colour of the fog, that way the sea and the sky blends into eachother.

That's about it.

The final image in wireframe and fully rendered is shown below.

1997-2018 3DLuVrTM (Three Dee Lover)
Best viewed in 1024x768 or higher,
using any modern CSS compliant browser.