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ArtZone Heading
Solid Bevel
Added on: Sat Jan 01 2005
Page: 1 3 

So, let`s see what happens when you start to add some additional edges to the box. If this box is an editable poly, you can select an edge, make a ring-selection and apply a connect to it. But if it`s still a box primitive, you can enter the ammount of edges in the objects baselevel....


Now we get another smoothing-result, because the additional polygons have 180° degrees to the edge next to the polygon at the edge of the box. Still looks kinda strange.

So, lets move the inner edge-loops to the edges of the box:


You will see, while you move the edges, that the shading-gradients are moving towards the outer edges of your box. Now, your gradients won`t influce the main sides of your box anymore, because they only effect the Box-Edges now.

And that is the main thing, we wanted to archive. Now, we get smoothed bevelled box-edges with only a small amout of polygons !

Let`s take a look without visible edges:


As you can see : Perfectly shaded !




 
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