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ArtZone Heading
First Look at the Maya Normal Map and Zbrush
Added on: Sun Aug 29 2004
Page: 1 2 3 4 5 

So I got the normal map I want (see Figure 11).

Figure 11

The next step was to see the result when the normal map had been applied in maya. First I used the way from www.drone.org to apply it. But there is another tutorial (http://www.jeffparrott.com/normalmaptut_0.html) saying that all need to do is to link the outcolor of the map to the normal camera of the material. I tried both, and the result looked similar with minor difference.

Please be aware of that normal map is not like a color map with shadow information baked in. It will interact with light. That�s the reason why low-poly models look more believable with normal map.

For more information about normal map, check the following web page, it has a lot of links to normal map related topics:

http://sv3.3dbuzz.com/vbforum/showthread.php?=&threadid=77037

The following figure is the final render. You can see how much detail the normal map added to the low-poly model.

Figure 12

 
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