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ArtZone Heading
Quick Poly Modeling of a Rim in 3ds max
Added on: Sun Aug 29 2004
Page: 1 2 3 4 

Now make the areas shown in pic13 have different smoothinggroups (the pic to the left have all faces on the front selected also).

pic13


Select the edge shown in pic14 and scale it out alittle to get a rounder edge into the spokes.

pic14


I made the center (as you see in pic15) by extruding, scaling, beveling and rotating, and if you made it this far i dont hink i have to write step by step for this part.

pic15

Now you just need to add a meshsmooth and set it to as many iterations as you need.
And mark Smoothing Groups under seperate by.
You should now be able to render something like this (without the tire on it). :)

 
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