Keep 3DLuVr online!
3DLuVr Logo
 From the Real World
 Digital Painting Series
 Featuring of...
 On the Bookshelf
 3ds max
 Softimage XSI
 Rhinoceros 3D
 Video Tutorials
FunZone menu
 I always wanted to be
 Talk to an employer
 Why Ask "Why"
TechZone menu
 Hardware Reviews
 Software Reviews
 Q&A, Tips & Tricks
UserZone menu
 The Artist Sites
 15 Min of Fame
 Request an Account
 Current Assignment
 Sponsors & Prizes
 Make a Submission
 Voting Booth
 Competition Rules
About menu
 Mission Statement
 Poll Archive
 How to IRC
Log in to be able to post comments to the news items, forum posts, and other facilities.
Not registered? Register!     Lost Password?
 Your New Year`s Resolution is...
Gain employment
Stop smoking/drinking/etc
Get back in shape
Find the meaning of life
Conquer the World
Absolutely nothing

    Poll Results
Want to leave us a comment about the site or in general? Click here to access the form.
ArtZone Heading
Using Procedurals to dirty up image maps in LW3D
Added on: Sun Aug 29 2004
Page: 1 3 4 5 

Instead take a look at figure B: it is a green FBM noise applied to a white surface with default lightwave settings.

The first thing we notice is that we dont have a green color covering everything but some nice random splotch all around the surface, FBM noise yet lets us notice the white behind it.

Figure B

lets apply this and dirty a metal surface for example

Fig. C

figure C shows a metal image map applied on the previous plane,it has some nice detail but we want to dirt more so we apply a layer of black FBM noise over it

� 1997-2024 3DLuVrTM (Three Dee Lover)
Best viewed in 1024x768 or higher,
using any modern CSS compliant browser.