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Radiosity with Lightwave 6
Added on: Sat Jan 18 2003
Page: 2 3 

The Modeler part

First let's prepare our objects for the scene. Model a sphere pressing the ctrl key,
so that you can make a perfect sphere then delete the half of the sphere.

Flip the polygons inwards using the "f" key.

Model a box using ctrl key again , the height is not important in this case give it a value you wish. Put the sphere on top of the box.

Our main elements are ready ,and now load an object of yours or the baby model provided
(dont forget this baby is not for using in any project without the authors authorization..).

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