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Added on: Fri Jan 03 2003
Page: 1 2 4 

The body was made of a GeoSphere and the tail is a lofted Spline.

(I made the mouse so simple because I knew that a big pile of hair will hide this ugliness)

The Fur

It's possible to make a realistic fur - hair by hair (don't even try Scatter Function - it's just takes to much time to make something nice by using it, (I warned you).

For much greater speed and less comp. resources I used Shag:Fur plugin from Digimation Inc. (It's really good and simple to use. Usually I try not to use any plugins, but this one I recommend to anyone - If you want to make a photorealistic furry teddy bear - it's just perfect!)

To those of you who don't have it, I suggest to make a material with fur bitmap in it and
make an additional hairs in some places, but not all over the animals body (like those long hairs I made near the mouse's nose and eyes).

The Environment

The only interesting thing in it - the way I made caustics on the floor from the bottle
(makes your object from glass or a really shiny metal really stand out).
Instead of fooling around with Shade parameters (like in many tutorials for faking caustics), I just made an additional spot light near the floor and put a picture of water texture in it's Projection Map.

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