PHONE 310-745-9730 E-MAIL [email protected]

Objective: To work on challenging projects as an animator in a creative team and constantly grow as an artist.


• Animation: Strong understanding of animation principles. Ability to communicate ideas through clear blocking and acting choices.
• Software: 3D Studio Max, Maya, XSI, Photoshop, After Effects, Premier, and Vray
• Additional: 3D modeling, texturing, rigging and communicate ideas through sketches.


05/2008 - Present    Blizzard Entertainment
Character Animator (Cinematics)

08/2006 - 04/2008    Blur Studio
Lead Character Animator

01/2006 - 08/2006     3FX
Freelance 3D Character Animator
• Modeling, Rigging and Animating characters

02/2005 - 03/2006    TellTaleGames
Freelance 3D Artist
• Modeling and Texturing LowPoly real-time game characters

11/2004 - 08/2006     Blue Visual Effects
Freelance 3D Artist
• Modeling, Texturing, Rigging, Animation, and Rendering for television commercials

05/2003 – 11/04/2005    Blue Dream Studios
Freelance 3D Artist
• Modeling, Texturing, Rigging, Animation, and Rendering lowpoly and highpoly 3D characters and objects for various TV, cartoon and video game projects.

09/2002 – 05/15/2003    Art Institute of Philadelphia
3D modeling and Animation Tutor
• Tutored students in 3D modeling, Rendering, Texturing, Rigging, Lighting and Animation using 3D Studio Max, Photoshop and After Effects


06/2005 - 02/2006 Online
• Featured Student

10/2001 - 11/2005    Art Institute of Philadelphia Philadelphia, PA (part time)
Bachelor of Science in Animation Art and Design

• Best of Quarter Award for a short animation
• Best Graduation Portfolio