Keep 3DLuVr online!
3DLuVr Logo
Sections
Articles
 From the Real World
 Digital Painting Series
 Featuring of...
 On the Bookshelf
Tutorials
 3ds max
 LightWave3D
 Softimage XSI
 Rhinoceros 3D
 Video Tutorials
FunZone menu
 I always wanted to be
 Talk to an employer
 Why Ask "Why"
TechZone menu
 Hardware Reviews
 Software Reviews
 Benchmarking
 Q&A, Tips & Tricks
UserZone menu
 The Artist Sites
 15 Min of Fame
 Request an Account
 Current Assignment
 Sponsors & Prizes
 Make a Submission
 Voting Booth
 Competition Rules
About menu
 Mission Statement
 Policies
 Advertising
 Comments
 Poll Archive
 Links
 How to IRC
 Donations
Login
Log in to be able to post comments to the news items, forum posts, and other facilities.
Username: 
 
Password: 
Not registered? Register!     Lost Password?
Poll
 Your New Year`s Resolution is...
Gain employment
Stop smoking/drinking/etc
Get back in shape
Find the meaning of life
Conquer the World
Absolutely nothing

    Poll Results
Comments
Want to leave us a comment about the site or in general? Click here to access the form.
ArtZone Heading
Volumetrics: Combustion
Added on: Sun Aug 20 2000
Page: 1 2 3 4 

Motion (cont.)

Explosion, enablng explosion adjusts the phase values for you allowing it to apear and explode like a proper explosion. This option is necessary to make a propper explosion rather than the fire being there ever continuously going. Enable this for 99% of your explosions unless you want it to be there rather than grow out and explode.

Smoke is the third colour in the colour boxes, if enabled when the explosion begins to die out it fades into black and then fades out completely.


If you click on set up explosion it will pop up a box which has start and end times for combstion, allowing you to specify when the explosion starts and finishes. If you want to enable this though you will need to click the up and then down arrow on the end time, just adjusting the values slightly to tell it to work, it's something that needs to be done for it to work.

Fury controls how quickly or slowly the explosion cycles from start to beginning through the colours, wether it starts off fast and fades out slowly or starts off slowly and fades out quickly ect. It essentially accelerates or decelerates the speed of phase, so it churns quicker or slower. Higher values make it animate faster, and lower values make it slower.

This covers all of the settings within combustion. When rendering remember to render in the perspective viewpoint or a camera, orthographical viewpoints will not render combustion due to there being no FOV.


If you are using multiple combustion gizmo's and want them to look slightly different instead of synchronized then adjust the gizmo's seed in the modify panel. This will give it the differentiation needed.

I hope this covers everything you need to know on combustion. There is a lot more to combustion, but the best way to learning it is to play with it, but knowing what does what can always help.
 
� 1997-2024 3DLuVrTM (Three Dee Lover)
Best viewed in 1024x768 or higher,
using any modern CSS compliant browser.