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TechZone Heading
The Creation of a Benchmark
Added on: Wed Nov 21 2001
Page: 1 2 3 4 5 6 7 9 10 

Polygons: 250
Stress: Texturing

By combining a large amount of textures on a single large object, this scene tests the memory amount and bandwidth
of the video card.




Polygons: 12,548
Stress: Texturing

A recreation of a possible game scene, this scene moves through a small archway in a quick moving animation.





Polygons: 5,048
Stress: Texturing

A test on texture deformation caused by a wave modifier is a test both of texturing, and of accuracy.





 
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