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ArtZone Heading
Subdivision Modeling a Head in LW
Added on: Mon May 24 2004
Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 

Next I use the magic spinquads to re-organize the polygon flow of those polys there

  

This is how the ear and head looks like now. It's not the nicest head so far, but this is a basic starting head for whatever you want to model. It has only 522 quad polys.

So now for the detail; for example if you like to model some wrinkles there is a super plugin called FIs Wrinkle (search on www.flay.com for it). You only have to select some vertices and execute it - it will split them and create new ones. Let me show you:

Select those vertices and execute it, result is shown here:




 
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