Keep 3DLuVr online!
3DLuVr Logo
Sections
Articles
 From the Real World
 Digital Painting Series
 Featuring of...
 On the Bookshelf
Tutorials
 3ds max
 LightWave3D
 Softimage XSI
 Rhinoceros 3D
 Video Tutorials
FunZone menu
 I always wanted to be
 Talk to an employer
 Why Ask "Why"
TechZone menu
 Hardware Reviews
 Software Reviews
 Benchmarking
 Q&A, Tips & Tricks
UserZone menu
 The Artist Sites
 15 Min of Fame
 Request an Account
 Current Assignment
 Sponsors & Prizes
 Make a Submission
 Voting Booth
 Competition Rules
About menu
 Mission Statement
 Policies
 Advertising
 Comments
 Poll Archive
 Links
 How to IRC
 Donations
Login
Log in to be able to post comments to the news items, forum posts, and other facilities.
Username: 
 
Password: 
Not registered? Register!     Lost Password?
Poll
 Your New Year`s Resolution is...
Gain employment
Stop smoking/drinking/etc
Get back in shape
Find the meaning of life
Conquer the World
Absolutely nothing

    Poll Results
Comments
Want to leave us a comment about the site or in general? Click here to access the form.
TechZone Heading
Workstation Smackdown (Nvidia Quadro DCC review)
Added on: Mon Feb 04 2002
Page: 1 2 3 4 6 7 8 9 10 11 12 13 14 15 

Maxtreme pushes the limits of Space/Time

Though not actually breaking the laws of physics, (only breaks the knees of the competition) the DCC maxextreme drivers allow for an additional level of sophistication and tweaking within Max, as well as increasing performance.

With maxextreme drivers, you can tweak the properties of the card, including AA features, triangle displays, viewport backgrounds, and adjust the speed of textures/quality. These settings not only let you tweak performance, but can aid in troubleshooting any viewport issues should they occur.
(Maxextreme also greatly accelerates 3dsmax, as you will see very soon.


The Performance of Nvidia GPU�s in 3D Studio Max R4.2

An explanation on the testing method, along with scene explanations and explanations can be found at:
The Creation of a Benchmark

The Following Cards were tested. (All are 64 Meg variants) Numbers indicate core/mem speed.

Geforce 2 GTS (200/333)

Geforce 3 Ti 200 (175/400)

Geforce 3 (200/466)

Geforce 5 Ti 500 (240/500)

Quadro DCC (200/466)

Software Heidi was used as a baseline of performance.

Nvidia reference drivers 21.83 were used, as was Maxextreme version 4.00 for the Quadro.

The system used to record these benchmarks is a Custom Workstation with the following critical statistics.

CPU: Athlon 1533 Thunderbird (Not an XP)

Mboard: Iwill KK266+

Memory: 1.0 Gigs of (2x512) 2-2-2 Mushkin branded Nanya chips.

Sound: Onboard cMedia

Nic: 3com 3C905C

Periphals: IBM 60GXP 40 gig, Plextor 32x/8x/4x, LS-120 Superdisk.

(Yes that�s my personal system currently.)

All tests were carried out as specified in the previous article. Tests were averaged and rounded to the .1 place.

There are two main graphs for each result. The one on the LEFT is the time it takes for each particular accelerator to complete the scene in interactive
playback, from frame 0 to the scenes final frame. In this test, LESS = FASTER. The graph on the RIGHT is a Frames Per Second graph, found by
taking the scores found in interactive playback, and mathematically calculating the average based on the frames in the scene.
In this graph MORE = FASTER.

Both graphs are present to reinforce the data, and to allow for easy replication of numbers. Some quick answers to commonly asked questions before we get
to the benchmarks.



 
� 1997-2024 3DLuVrTM (Three Dee Lover)
Best viewed in 1024x768 or higher,
using any modern CSS compliant browser.