Organics Animations Stills Links About

The pictures are in two sections. Click the images to view them in hi-res.

Broadcast, video and still-life:

Game related pictures:

This cute little girl is a model I´ve been working on for a while now. She has morph targets so she can actually speak. :) Check out the Animations section for that. It isn´t quite finished yet, I´m currently working on her bones and the skinning.
Year: 2001

This is a pic that I made faking an electron microscope. I have done the model using MeshSmoot and Scatter. The material is Fallof on Diffuse and Cellular on bump mapping. Check out the maxfile.
Year: 2000

This is from a promo-film by a Swedish cable TV distibutor. It´s a satellite floating in space. I made it for Mekano Film.
Year: 1999

This is my first attempt at modelling a head. I think it was on Max 1.2. I used extrude and modelled the head in segments starting out with only a profile spline!!! I would never use that technique today!
Year: 1997

These urnes are rendered using the fantastic Oren-Nayar-Blinn shader in Max. I´m using tree direct lights, one from top-front, one from behind and one under the table to simulate radiosity.
Year: 2000-07-07

I just threw a loaf in the scanner and applied the texture to a model. Looks a little like a 17:th century painting, don´t you think?
Year: 1997

The logo of my company Hajtech Productions. This is a snapshot from my 1999 showreel.
Year: 1998

This cactus I am currently working on. It is done by using the Scatter tool in MAX.
Year: 2000

Lego! My favorite toy when I was a kid! The pieces are a little too clean to be hyper realistic but I think it ended up quite nice.
Year: 2000

This is the Swedish Lotto intro I did for Svenska Spel. It runs in Swedish television every Wednesday and Saturday. You will soon be able to view it in the Animation section.
Client:
Mekano Film and
Svenska Spel
Year: 1999

This is a picture copy. There is a picture that looks very much alike this one rendered in a famous Max-Raytracer plugin. I made this pic to show that the Max raytracer isn´t so bad afterall. It is done without any help from raytrace-plugins. :-)
Year: 2000

Swedish milk cartons. This pic is done in 1997 so I think the milk is a little out of date by now!
Year: 1997

In the introduction to my 1999 showreel this guy shows up and says (in Swedish) "Welcome to Hajtech". It was don using the Max Morph target modifier. You can see the clip in the Animation section.
Year: 1999

This is a model of my wedding ring. It is made using Max 1.2.
Year: 1996

The bread again. This snapshot is from a short animated story about two sandwiches that jumps into a toaster, where one of them gets burnt. The other one is covered by a smooth layer of marmelade. it is about one minute and thirty seconds long.
Year: 1998.

This is a football player. He is done in Max using MeshSmooth. I used the same eyes that the little FreeLotto mascot has. The whole model is in one piece separated using the diffrent sub-materials. Check out the closeup.
Client: Inhouse production for
e-game
Year: 2000

I developed a little mascot for FreeLotto. He is featured in the game (384kb) that E-game produced for FreeLotto. The facial expressions ard done using the max Morpher and he is skinned with MAX skin modifier. Cute little guy, don´t you think?
Client:
FreeLotto.com
Year: 2000

These pictures are from the Coke games; Beach-Bar, Hockey Challenge and Soccer Challenge. They can soon be found at e-game or Coca-Cola UK. The blueish hockey and soccer opponents are done using a subtractive value on a displace texture. They have a bone structure and are skinned using Max Skin modifier.
Client:
Coca-Cola UK
Year: 2000

Head & Shoulders Monster Hockey. The monster hair is done in Shag:Hair, a great but slow plugin. I´ve found that I´d rather use the Max Scatter modifier. It is faster but less accurate.
Client: Hair & Shoulders and
SM Liiga, the Finnish hockey legue.
Download the game (348kb):
>Click Here<
Year: 2000

Elvis is the mascot for Sydkraft, one of Swedens leading energy suppliers. He used to be handdrawn but for the game "ELVIS, I made him in 3D. He is skinned using Max Skin modifier. The head (lightbulb) and the low-energy lamp are raytraced and the shirt, arms, gloves and shoes are Oren-Nayar-Blinn shaded.
Download the game (302kb):
>Click Here<
Client: Sydkraft Energi AB

This is the first time I made graphics to a computer game. It is for the Swedish issue of
PC-Gamer, a game we called
PC-Gopher (clever, yea?). The game itself is all fitted inside a
15kb banner!!! The bannerlink whent to a larger version on PC-Gamers site. JAVA programming by Patrik Buckau, my long time friend and co-founder of Hajtech.
Client:
Medströms Dataförlag AB
Year: 1998

This little fellow is for the Hotmail Byte Size game for Microsoft. He is skinned using the Max Skin modifier and has a couple of morph targets for the face showing fear, anger and happiness. For the skin material I used the Oren-Nayar-Blinn shader which is great for doing smooth non-reflective surfaces.
Download the game (223kb):
>Click Here<
Client:
MSN
Year: 1999

Trygg Hansa is a large Swedish insurance company. This is the intropicture for their game Trygg Hansa Rescue. The background is a picture but the sun, water, house, grass, trees, plants, land and stones are done by me.
Download the game (324kb): >Click Here<
Client:
Trygg Hansa
Year: 1999

More to come later...

e-mail: datastaden@hotmail.com