Kinnda is a new Swedish artist. I did this
short camera-pan in her new video "Freak you out". The video is done by MekanoFilm
in Stockholm. Year: 2000This is my first try on the Morpher in Max3.0. The skin is the Cellular-map. He says (in Swedish) "Welcome to Hajtech". With sound: >Click<
Without sound: >Click< Still picture: >Click< Year: 1999This is E-GON, the mascot of e-game where I work. This animation is done using the cool plugin FilmGrainPlus by Daniel Yu
. I used a lot of noise shaking for the camera and the brightness of the picture. Year: 2000I wanted to try and see if I could make a fake radiosity scene. The spheres have a
omni light inside, without specularity. The color of each light is similar to the sphere it is attached to but much less saturation. The room is lit with two lights, one from above and one from
under the spheres to get that reflective look. Year: 2000 This is E-vil, e-game´s second mascot. He is textured using TexLay, a fantastic plugin from Mankua. If you ever have had trouble texturing a model, TexLay would have
solved it for you! It´s a must-have plug-in. E-vil is modeled using a primitive base mesh and Max MeshSmooth modifier together with Skin modifier. Year: 2000 |
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This is just two test animations of a little character I´m currently working on. The hair is done using the fabulous SimCloth
modifier from the magnificent
Chaos Group and the talk
animation is done with Morph targets in Max 4.02. The sound is the intro to a song from a black metal band called "Cradle of Filth" Year: 2001Here is an animation of a
"Independence-Day-like" UFO hovering
over London blasting down the BigBen done in a 1930´s style rendering. The illusion is done by quickly switching the background picture while exploding, to a retouched one where BigBen is half blown away. Simple
and fun. Here I also used the FilmGrainPlus by Daniel Yu. Click any of the pictures to view the anim. Year: 1999Here is a testrender using the awesome SimCloth2.5 by the ChaoGroup. Year: 2000This is an old animation I did to make a
Lego-man. Sadly enough this is as far as I
got on that project. I think I did a pretty good job on the lighting. Year: 1997 This is done in the Max Video-Post. The UFO´s are textured OilTank primitives. The sweeping shadow is a
negative TargetSpot. Year: 2000-07-4
The Oren-Nayar-Blinn shader in Max is fantastic! These granite urnes are so smooth, it almost looks like
velvet. There is a hi-res picture of this scene in the Stills section. Year: 2000-07-07More to come later...
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