Showreel 2003

Download showreel: large (34MB) / small (10MB)

(DivX 5.1 codec required)

 

Shot breakdown

Character modeling

 

�Blake� character

Character modeling, UV mapping, eyeball texture, shaders, morph targets, rigging

 

�Alicia� character

Character modeling, UV mapping, eyeball texture, shaders, morph targets, rigging

 

�Jeffrey� character

Character modeling, UV mapping, eyeball texture, shaders, morph targets, rigging
 

�Keshua� character

Character modeling, UV mapping, eyeball texture, shaders, morph targets, rigging
 
Blend shape modeling for facial animation
 

�Blake� character

Modeling, UV mapping, eyeball texture, shaders, morph targets, rigging, animation

 
Modeling and texturing
 

German Panzerkampfwagen VI �Tiger�

Modeling (using a Tiger model from the client as a basis, rebuilt ~80% of it), UV mapping, Textures (color, bump, specular and lighting maps), Shaders

 

German Panzerkampfwagen IV

Modeling, UV mapping, Textures (color, bump, specular and lighting maps), Shaders
 
Cinematics
 

�Nexus� cinematics

Character modeling, UV mapping, Shaders
 

Arhnem battle scene � �Sudden Strike 2� cinematics

Character modeling - except faces, UV mapping, Character rigging, Weapon modeling, Lighting

 

Axis intro � �Desert Rats vs. Afrika Korps� cinematics

Modeling, UV mapping, Texturing (German Panzers), Lighting

 

Axis outro � �Desert Rats vs. Afrika Korps� cinematics

Modeling, UV mapping, Texturing (both German Panzers), Lighting

 

Arhnem battle scene � �Sudden Strike 2� cinematics

Character modeling - except faces, UV mapping, Character rigging, Weapon modeling, Lighting

 

Story intro � �Desert Rats vs. Afrika Korps� cinematics

Modeling, UV mapping, Texturing, Shaders (Opel Blitz truck front cabin); Modeling (biplane); Character rigging, Shaders, Lighting

 

Story intro � �Desert Rats vs. Afrika Korps� cinematics

Modeling, UV mapping, Texturing (German Panzer); Modeling, UV mapping, Texturing, Shaders (Opel Blitz truck front cabin); Character rigging, Shaders, Lighting

 

Intro � �Rebels: Prison Escape�

Character modeling, UV mapping, Shaders, Blendshape modeling, Rigging (all characters)

 

Intro � �Nexus� cinematics

Character modeling, UV mapping, Texturing, Shaders (Cadet faces, arms, officer uniform); Texturing, Shaders (background objects); Lighting, Compositing
 

Intro � �Nexus� cinematics

Character modeling, UV mapping, Texturing, Shaders (Cadet faces, arms, officer uniform); Texturing, Shaders (background objects); Lighting

 

Intro � �Nexus� cinematics

Character modeling, UV mapping, Shaders (pilot); Shaders (spaceship, background objects); Lighting
 

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