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Character modeling |
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“Blake”
character
Character modeling,
UV mapping, eyeball texture, shaders, morph targets, rigging
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“Alicia”
character
Character modeling,
UV mapping, eyeball texture, shaders, morph targets, rigging
|
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“Jeffrey”
character
Character
modeling, UV mapping, eyeball texture, shaders, morph targets, rigging |
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“Keshua”
character
Character
modeling, UV mapping, eyeball texture, shaders, morph targets, rigging |
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| Blend
shape modeling for facial animation |
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“Blake”
character
Modeling, UV
mapping, eyeball texture, shaders, morph targets, rigging, animation
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| Modeling
and texturing |
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German
Panzerkampfwagen VI “Tiger”
Modeling (using a
Tiger model from the client as a basis, rebuilt ~80% of it), UV mapping,
Textures (color, bump, specular and lighting maps), Shaders
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German
Panzerkampfwagen IV
Modeling,
UV mapping, Textures (color, bump, specular and lighting maps), Shaders |
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| Cinematics |
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“Nexus” cinematics
Character
modeling, UV mapping, Shaders |
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Arhnem battle scene
– “Sudden Strike 2” cinematics
Character modeling
- except faces, UV mapping, Character rigging, Weapon modeling, Lighting |
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Axis intro –
“Desert Rats vs. Afrika Korps” cinematics
Modeling, UV
mapping, Texturing (German Panzers), Lighting |
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Axis outro –
“Desert Rats vs. Afrika Korps” cinematics
Modeling, UV
mapping, Texturing (both German Panzers), Lighting |
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Arhnem battle scene
– “Sudden Strike 2” cinematics
Character modeling
- except faces, UV mapping, Character rigging, Weapon modeling, Lighting |
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Story intro –
“Desert Rats vs. Afrika Korps” cinematics
Modeling, UV
mapping, Texturing, Shaders (Opel Blitz truck front cabin); Modeling
(biplane); Character rigging, Shaders, Lighting |
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Story intro –
“Desert Rats vs. Afrika Korps” cinematics
Modeling, UV
mapping, Texturing (German Panzer); Modeling, UV mapping, Texturing,
Shaders (Opel Blitz truck front cabin); Character rigging, Shaders,
Lighting |
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Intro – “Rebels:
Prison Escape”
Character modeling,
UV mapping, Shaders, Blendshape modeling, Rigging (all characters) |
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Intro –
“Nexus” cinematics
Character
modeling, UV mapping, Texturing, Shaders (Cadet faces, arms, officer
uniform); Texturing, Shaders (background objects); Lighting, Compositing |
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Intro –
“Nexus” cinematics
Character modeling,
UV mapping, Texturing, Shaders (Cadet faces, arms, officer uniform);
Texturing, Shaders (background objects); Lighting |
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Intro –
“Nexus” cinematics
Character
modeling, UV mapping, Shaders (pilot); Shaders (spaceship, background
objects); Lighting |
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