Showreel 2003

Download showreel: large (34MB) / small (10MB)

(DivX 5.1 codec required)

 

Shot breakdown

Character modeling

 

“Blake” character

Character modeling, UV mapping, eyeball texture, shaders, morph targets, rigging

 

“Alicia” character

Character modeling, UV mapping, eyeball texture, shaders, morph targets, rigging

 

“Jeffrey” character

Character modeling, UV mapping, eyeball texture, shaders, morph targets, rigging
 

“Keshua” character

Character modeling, UV mapping, eyeball texture, shaders, morph targets, rigging
 
Blend shape modeling for facial animation
 

“Blake” character

Modeling, UV mapping, eyeball texture, shaders, morph targets, rigging, animation

 
Modeling and texturing
 

German Panzerkampfwagen VI “Tiger”

Modeling (using a Tiger model from the client as a basis, rebuilt ~80% of it), UV mapping, Textures (color, bump, specular and lighting maps), Shaders

 

German Panzerkampfwagen IV

Modeling, UV mapping, Textures (color, bump, specular and lighting maps), Shaders
 
Cinematics
 

“Nexus” cinematics

Character modeling, UV mapping, Shaders
 

Arhnem battle scene – “Sudden Strike 2” cinematics

Character modeling - except faces, UV mapping, Character rigging, Weapon modeling, Lighting

 

Axis intro – “Desert Rats vs. Afrika Korps” cinematics

Modeling, UV mapping, Texturing (German Panzers), Lighting

 

Axis outro – “Desert Rats vs. Afrika Korps” cinematics

Modeling, UV mapping, Texturing (both German Panzers), Lighting

 

Arhnem battle scene – “Sudden Strike 2” cinematics

Character modeling - except faces, UV mapping, Character rigging, Weapon modeling, Lighting

 

Story intro – “Desert Rats vs. Afrika Korps” cinematics

Modeling, UV mapping, Texturing, Shaders (Opel Blitz truck front cabin); Modeling (biplane); Character rigging, Shaders, Lighting

 

Story intro – “Desert Rats vs. Afrika Korps” cinematics

Modeling, UV mapping, Texturing (German Panzer); Modeling, UV mapping, Texturing, Shaders (Opel Blitz truck front cabin); Character rigging, Shaders, Lighting

 

Intro – “Rebels: Prison Escape”

Character modeling, UV mapping, Shaders, Blendshape modeling, Rigging (all characters)

 

Intro – “Nexus” cinematics

Character modeling, UV mapping, Texturing, Shaders (Cadet faces, arms, officer uniform); Texturing, Shaders (background objects); Lighting, Compositing
 

Intro – “Nexus” cinematics

Character modeling, UV mapping, Texturing, Shaders (Cadet faces, arms, officer uniform); Texturing, Shaders (background objects); Lighting

 

Intro – “Nexus” cinematics

Character modeling, UV mapping, Shaders (pilot); Shaders (spaceship, background objects); Lighting
 

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