'Nexus' cinematics (autum 2001 - spring 2002)
|character modeling, lighting||character modeling (heads + arms), lighting||character modeling, lighting, compositing||character modeling (heads + arms), lighting|
|character modeling, lighting||character modeling, lighting||lighting, compositing||lighting, compositing|
Nexus, formerly known as Imperium Galactica III., has found a new publisher recently. Altogether we've created some 6-8 minutes of 3D animation for the intro and outro movies while working at Philos Labs. This was my second cinematics project after the multimedia title Tim7.
Number of artists: 10-12 fulltime and some other 5-10 guys helping out at different times; production time: 6 months
I did a lot of different things on this project: much of the character modeling in Max, lots of lighting in Lightwave (which I've had to learn for this), some compositing for a few shots; and also lots of small asset and scene management