Grayson Chalmers
7601 Rialto Dr Apartment.1918 - Austin, Texas 78735
912-224-6322 - [email protected] - http://www.graysonchalmers.com


Objective:
To apply my creativity, experience, and problem solving skills in a fun, competitive, and enriching environment.

Experience:


March '04 - Present: Inevitable Entertainment - Currently working on Area 51
> Character animator

Responsibilities...

Aug '03 - Present: Warthog Texas - Worked on a Lord of the Rings title
> 3d artist and animator

I was responsible for every aspect of content creation for in-game art assets. I modeled, textured, rigged, bound, and animated character models as well as created environment and set dressing objects. I also took care of a great deal of tech problem solving and construction of our character and animation pipeline. I also came up with creative solutions for content using in-house software.

May '00 - Sept '00: Digital Montage, Inc and WBCM LLC
> Digital illustrator - intern

My primary responsibilities were the 3d visualization of buildings from architectural plans, sketches, and AutoCAD lines. After I completed the buildings mesh I was responsible for the texturing, lighting, rendering, and printing of the final image for presentation. The visualizations were done under tight deadlines and for both pre and post contract jobs.

Education:
Sept '00 - 03: The Savannah College of Art and Design
Deans list, Portfolio scholarship, held a 3.52 GPA
Vice president of The Savannah AliasWavefront Users Group

Sept '97 - May '00: The Gow School
Class representative, Resident assistant, Crimson Key, Varsity Lacrosse
National Honor society

Software and Hardware:
Software: 3ds Max, Character studio, Photoshop, Maya, Houdini, Renderman
Hardware: Proficient with Windows operating systems, and basic working knowledge of both Linux and Macintosh platforms.


**Download a version of this resume for printing: Word format or RTF format

- back -