beast: November 2003
Responsibilities: rig - animation
Software: 3ds Max, Character studio
Description: This character was rigged with a combination
of character studio for the main body and a custom bone
set up for the wings. The animations took anywhere from
about an two to six hours depending on the complexity
of the action.
Credits: I was responsible for rigging and animating
this character. I did not model or texture it.