7601 Rialto Dr Apartment.1918 - Austin, Texas 78735
912-224-6322 - [email protected] - http://www.graysonchalmers.com
To apply my creativity, experience, and problem solving
skills in a fun, competitive, and enriching environment.
> Gargoyle (low poly 2,602
This was done as an art test; the objective was a low
poly gothic statue. It was completed in about twenty hours.
> Jeep (low poly 1,384 tris)
This assignment was a low poly vehicle in fewer than 1,500
tris with a 512 texture map. It was completed in about
twenty five hours.
> Goblin tree (low poly 2,737
This was done as an art test; the assignment was a low
poly tree from provided concept art. All the accessories
are modular for use on other trees. The project was completed
in about seventeen hours.
> Auto shotgun (low poly 448
The limitations were a weapon in fewer then 500 tris with
a 512 texture. The gun was taken from concept to final
texture in about twelve hours.
> F-16 Fighting Falcon (low
poly 1,108 tris)
This was done in Maya with hand painted textures. It is
1,108 triangles with a 512x512 texture map.
> Snake River
This image was created in about seventy hours from R&D
to final. The entire image is 3d except for the clouds
in the background. It was done as a landscape experiment.
This piece was done in 3ds Max; every texture is procedural.
Everything is 3d; with exception of the background which
is a photomontage.
This was done in about a fifteen hours; heavy post work
was done in After Effects. All the lighting and rendering
is the native 3ds Max render and each frame renders in
a little less than thirty seconds.
> Dreadnought - Walk test
This was a simple animation exercise to see how well I
could get across the weight and scale of this forty ton
> Dreadnought - Daylight turntable
The concept of this piece was from the game Warhammer
40,000. This was a personal project done in 3ds Max as
a texturing and animation exercise.
> Urban soldier (low poly
1,416 tris) - Run and walk cycle
This piece was modeled, textured, rigged, and animated
in about thirty five hours. The whole project was done
using Maya; and Photoshop for texturing. The whole mesh
including gun, helmet, and accessories weights in at 1,416
> Monitor Lizard
This was completed in about forty hours from concept to
final product. It was modeled in 3ds Max and then rigged,
animated, and rendered in Maya. I created all the textures
from photos. The sound clip is from Godzilla.
This is a clip from an animation exercise in 3ds Max,
the full shot was thirty seconds long. From first concept
to final animation it was completed in around eighty hours.
The assignment was to have a simple character in a rubber
raft get hit by a wave; the focus was weight and momentum.
It was all hand drawn and took about two and a half weeks.
> On the job
This is a walk cycle with a short anticipation. It was
all hand drawn and completed in about two weeks.
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