Grayson
Chalmers
7601 Rialto Dr Apartment.1918 - Austin, Texas 78735
912-224-6322 - [email protected] - http://www.graysonchalmers.com
Shot breakdown:
To apply my creativity, experience, and problem solving
skills in a fun, competitive, and enriching environment.
> Gargoyle (low poly 2,602
tris)
This was done as an art test; the objective was a low
poly gothic statue. It was completed in about twenty hours.
> Jeep (low poly 1,384 tris)
This assignment was a low poly vehicle in fewer than 1,500
tris with a 512 texture map. It was completed in about
twenty five hours.
> Goblin tree (low poly 2,737
tris)
This was done as an art test; the assignment was a low
poly tree from provided concept art. All the accessories
are modular for use on other trees. The project was completed
in about seventeen hours.
> Auto shotgun (low poly 448
tris)
The limitations were a weapon in fewer then 500 tris with
a 512 texture. The gun was taken from concept to final
texture in about twelve hours.
> F-16 Fighting Falcon (low
poly 1,108 tris)
This was done in Maya with hand painted textures. It is
1,108 triangles with a 512x512 texture map.
> Snake River
This image was created in about seventy hours from R&D
to final. The entire image is 3d except for the clouds
in the background. It was done as a landscape experiment.
> Desert
This piece was done in 3ds Max; every texture is procedural.
Everything is 3d; with exception of the background which
is a photomontage.
> Vault
This was done in about a fifteen hours; heavy post work
was done in After Effects. All the lighting and rendering
is the native 3ds Max render and each frame renders in
a little less than thirty seconds.
> Dreadnought - Walk test
This was a simple animation exercise to see how well I
could get across the weight and scale of this forty ton
steel machine.
> Dreadnought - Daylight turntable
The concept of this piece was from the game Warhammer
40,000. This was a personal project done in 3ds Max as
a texturing and animation exercise.
> Urban soldier (low poly
1,416 tris) - Run and walk cycle
This piece was modeled, textured, rigged, and animated
in about thirty five hours. The whole project was done
using Maya; and Photoshop for texturing. The whole mesh
including gun, helmet, and accessories weights in at 1,416
triangles.
> Monitor Lizard
This was completed in about forty hours from concept to
final product. It was modeled in 3ds Max and then rigged,
animated, and rendered in Maya. I created all the textures
from photos. The sound clip is from Godzilla.
> Granny
This is a clip from an animation exercise in 3ds Max,
the full shot was thirty seconds long. From first concept
to final animation it was completed in around eighty hours.
> Titanic
The assignment was to have a simple character in a rubber
raft get hit by a wave; the focus was weight and momentum.
It was all hand drawn and took about two and a half weeks.
> On the job
This is a walk cycle with a short anticipation. It was
all hand drawn and completed in about two weeks.
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