Games I've worked on.
Environmental Art -
Levels/Buildings/Vehicles/Weapons/Foliage/Props/Modular Architecture
Professional Samples

Army of 2 "The 40th Day"
Multiplayer, created assets and textures from highpoly source art for
multiplayer maps. Additional world building and lighting.

Army of 2 "The 40th Day"
Multiplayer, created assets and textures from highpoly source art for
multiplayer maps. Additional world building and lighting.

Army of 2 "The 40th Day"
Multiplayer, created assets and textures from highpoly source art for
multiplayer maps. Additional world building and lighting.

Army of 2 "The 40th Day"
Multiplayer, created assets and textures from highpoly source art for
multiplayer maps. Additional world building and lighting.

Army of 2 "The 40th Day"
Multiplayer, created assets and textures from highpoly source art for
multiplayer maps. Additional world building and lighting.

Army of 2 "The 40th Day"
Multiplayer, created assets and textures from highpoly source art for
multiplayer maps. Additional world building and lighting.

Army of 2 "The 40th Day"
Multiplayer, created assets and textures from highpoly source art for multiplayer
maps. Additional world building and lighting.

Army of 2 "The 40th Day"
Multiplayer, created assets and textures from highpoly source art for
multiplayer maps. Additional world building and lighting.

Army of 2 "The 40th Day"
Multiplayer, created assets and textures from highpoly source art for
multiplayer maps. Additional world building and lighting.

Army of 2 "The 40th Day"
Multiplayer, Modeled and textured vehicles from highpoly source art for
multiplayer and single player maps

Gears of war Modification, created
assets and textures from highpoly source art for custom Gears of war maps.
Additional world building.

Ghostbusters Multiplayer
environments. Participated heavily in set geometry creation/mapping and asset
creation. Additional world building and texture work also.

Ghostbusters Multiplayer
environments. Participated heavily in set geometry creation/mapping and asset
creation. Additional world building and texture work also.

Ghostbusters Multiplayer
environments. Participated heavily in set geometry creation/mapping and asset
creation. Additional world building and texture work also.

Ghostbusters Multiplayer
environments. Participated heavily in set geometry creation/mapping and asset
creation. Additional world building and texture work also.

Ghostbusters Multiplayer
environments. Participated heavily in set geometry creation/mapping and asset
creation. Additional world building and texture work also.

Ghostbusters Multiplayer
environments. Participated heavily in set geometry creation/mapping and asset
creation. Additional world building and texture work also.

Ghostbusters Multiplayer
environments. Participated heavily in set geometry creation/mapping and asset
creation. Additional world building and texture work also.

Ghostbusters Multiplayer
environments. Participated heavily in set geometry creation/mapping and asset
creation. Additional world building and texture work also.

Ghostbusters Multiplayer
environments. Participated heavily in set geometry creation/mapping and asset
creation. Additional world building and texture work also.

Highpoly Source art created for
"Blacksite Area 51"

High poly heads. Modeled and
textured for "Dead Head Fread" promotional material.

Low poly bake and texture creation
for A custom Gears of war asset. (high poly provided)

Gears of war Modification, created
assets and textures from highpoly source art for custom Gears of war maps.
Additional world building.

Gears of war Modification, created
assets and textures from highpoly source art for custom Gears of war maps.
Additional world building.

Gears of war Modification, created
assets and textures from highpoly source art for custom Gears of war maps.
Additional world building.

Geometry and textures created from
highpoly source art for custom Gears of war maps.

Gears of war Modification, created
assets and textures from highpoly source art for custom Gears of war maps.
Additional world building.

Models and textures Created for
"Battlefield Vietnam".