Games I've worked on.

Environmental Art - Levels/Buildings/Vehicles/Weapons/Foliage/Props/Modular Architecture

army_of_2_40th_day2 ghostbusters_the_video_game2 blacksite_area_512 The Hulk Pirates-vs-Ninjas-Dodgeball Dead-Head-Fred dungeon_runners Stargate_worlds Battlefield_2_EuroForces2 Battlefield_2_Special_Forces2 Battlefield_Vietname_Redux2 Battlefield_vietname3

Professional Samples

ao3_screenshot_1.jpg

Army of 2 "The 40th Day" Multiplayer, created assets and textures from highpoly source art for multiplayer maps. Additional world building and lighting.

 

ao3_screenshot_2.jpg

Army of 2 "The 40th Day" Multiplayer, created assets and textures from highpoly source art for multiplayer maps. Additional world building and lighting.

 

ao3_screenshot_3.jpg

Army of 2 "The 40th Day" Multiplayer, created assets and textures from highpoly source art for multiplayer maps. Additional world building and lighting.

 

ao3_screenshot_4.jpg

Army of 2 "The 40th Day" Multiplayer, created assets and textures from highpoly source art for multiplayer maps. Additional world building and lighting.

 

ao3_screenshot_5.jpg

Army of 2 "The 40th Day" Multiplayer, created assets and textures from highpoly source art for multiplayer maps. Additional world building and lighting.

 

ao3_screenshot_7.jpg

Army of 2 "The 40th Day" Multiplayer, created assets and textures from highpoly source art for multiplayer maps. Additional world building and lighting.

 

ao3_screenshot_8.jpg

Army of 2 "The 40th Day" Multiplayer, created assets and textures from highpoly source art for multiplayer maps. Additional world building and lighting.

 

ao3_screenshot_9.jpg

Army of 2 "The 40th Day" Multiplayer, created assets and textures from highpoly source art for multiplayer maps. Additional world building and lighting.

 

ao3_screenshot_10.jpg

Army of 2 "The 40th Day" Multiplayer, created assets and textures from highpoly source art for multiplayer maps. Additional world building and lighting.

 

ao3_cars.jpg

Army of 2 "The 40th Day" Multiplayer, Modeled and textured vehicles from highpoly source art for multiplayer and single player maps

 

Ryan_Love_work_Sample_1

Gears of war Modification, created assets and textures from highpoly source art for custom Gears of war maps. Additional world building.

 

Ryan_Love_work_Sample_2

Ghostbusters Multiplayer environments. Participated heavily in set geometry creation/mapping and asset creation. Additional world building and texture work also.

 

Ryan_Love_work_Sample_3

Ghostbusters Multiplayer environments. Participated heavily in set geometry creation/mapping and asset creation. Additional world building and texture work also.

 

Ryan_Love_work_Sample_4

Ghostbusters Multiplayer environments. Participated heavily in set geometry creation/mapping and asset creation. Additional world building and texture work also.

 

Ryan_Love_work_Sample_5

Ghostbusters Multiplayer environments. Participated heavily in set geometry creation/mapping and asset creation. Additional world building and texture work also.

 

Ryan_Love_work_Sample_6

Ghostbusters Multiplayer environments. Participated heavily in set geometry creation/mapping and asset creation. Additional world building and texture work also.

 

Ryan_Love_work_Sample_7

Ghostbusters Multiplayer environments. Participated heavily in set geometry creation/mapping and asset creation. Additional world building and texture work also.

 

Ryan_Love_work_Sample_8

Ghostbusters Multiplayer environments. Participated heavily in set geometry creation/mapping and asset creation. Additional world building and texture work also.

 

Ryan_Love_work_Sample_9

Ghostbusters Multiplayer environments. Participated heavily in set geometry creation/mapping and asset creation. Additional world building and texture work also.

 

Ryan_Love_work_Sample_10

Ghostbusters Multiplayer environments. Participated heavily in set geometry creation/mapping and asset creation. Additional world building and texture work also.

 

Ryan_Love_work_Sample_11

Highpoly Source art created for "Blacksite Area 51"

 

Ryan_Love_work_Sample_13

High poly heads. Modeled and textured for "Dead Head Fread" promotional material.

 

Ryan_Love_work_Sample_14

Low poly bake and texture creation for A custom Gears of war asset. (high poly provided)

 

Ryan_Love_work_Sample_15

Gears of war Modification, created assets and textures from highpoly source art for custom Gears of war maps. Additional world building.

 

Ryan_Love_work_Sample_16

Gears of war Modification, created assets and textures from highpoly source art for custom Gears of war maps. Additional world building.

 

Ryan_Love_work_Sample_17

Gears of war Modification, created assets and textures from highpoly source art for custom Gears of war maps. Additional world building.

 

Ryan_Love_work_Sample_18

Geometry and textures created from highpoly source art for custom Gears of war maps.

 

Ryan_Love_work_Sample_19

Gears of war Modification, created assets and textures from highpoly source art for custom Gears of war maps. Additional world building.

 

Ryan_Love_work_Sample_20

Models and textures Created for "Battlefield Vietnam".