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 Lifemode Interactive to preview PS2 & Xbox SDKs at GDC 2005 Posted by: amigo Source: Press Release Date: Tue Mar 01 2005 March 1st, 2005 - Lifemode Interactive will preview their multi-platform 3D facial animation SDK solution at next week�s GDC in San Francisco, where they will show their new LifeStudio:HEAD technology for multi-platform game developers.
The long awaited LifeStudio:HEAD� SDK now supports PlayStation�2, Xbox� and Windows� PC. The new multi-platform solutions will allow all game developers and 3D artists to create cutting edge facial animation for PlayStation�2 and Xbox games.
Lifemode�s Director of Production Alex Sychev said, �This is a really important development for facial animation artists. In the past year we have been working in conjunction with several top studios in the UK to develop a combined facial animation and lip-synching tool for developers to create very believable characters in PlayStation�2 game titles and the Xbox� video game system from Microsoft. Our multi-platform technology will now be available to over 90% of the video games market�.
LIFESTUDIO:HEAD 2.6 SDK is a real-time non-linear technology that include a comprehensive library of character templates and tools for easy modeling, realistic texturing, automated lip-synch, and many other facial animation features, and also supports export-import plug-ins with 3ds Max and Maya packages.
At GDC, Lifemode will demonstrate their multi-platform SDK solutions ahead of the launch date in April and anyone wishing to see it should contact Natalie Polikarpova at [email protected].
GDC opens it�s doors from 9th-11th March, for information please visit www.gdconf.com.
About LifeMode Interactive:
Lifemode Interactive was incorporated in Belmont, California Bay Area, in 2001. It is a privately owned independent software company specializing in development of games-related technologies, high-end software tools and SDKs for game developers, 3D art studios and web designers. Lifemode employs a 27-strong team of skilled art, programming and game design specialists. Lifemode has appointed 12 worldwide distributors. Recent game projects include FireFly Studio�s new game Stronghold 2, being published in Spring 2005 by Global Star Software, a publishing label of Take-Two Interactive Software, and also Russia�s best strategy game of 2003 JoWood/Nival Interactive�s Silent Storm.
Related Links: Game Developers Conference website Lifemode Interactive website
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