Keep 3DLuVr online!
3DLuVr Logo
Sections
Articles
 From the Real World
 Digital Painting Series
 Featuring of...
 On the Bookshelf
Tutorials
 3ds max
 LightWave3D
 Softimage XSI
 Rhinoceros 3D
 Video Tutorials
FunZone menu
 I always wanted to be
 Talk to an employer
 Why Ask "Why"
TechZone menu
 Hardware Reviews
 Software Reviews
 Benchmarking
 Q&A, Tips & Tricks
UserZone menu
 The Artist Sites
 15 Min of Fame
 Request an Account
 Current Assignment
 Sponsors & Prizes
 Make a Submission
 Voting Booth
 Competition Rules
About menu
 Mission Statement
 Policies
 Advertising
 Comments
 Poll Archive
 Links
 How to IRC
 Donations
Login
Log in to be able to post comments to the news items, forum posts, and other facilities.
Username: 
 
Password: 
Not registered? Register!     Lost Password?
Search
Look for: 
 ...or for more advanced search click here !
Poll
 Your New Year`s Resolution is...
Gain employment
Stop smoking/drinking/etc
Get back in shape
Find the meaning of life
Conquer the World
Absolutely nothing

    Poll Results
Comments
Want to leave us a comment about the site or in general? Click here to access the form.
News Heading

Category Icon
Splutterfish release Brazil R/S 1.0
Posted by: Schloerby
Source: Press Release
 Date: Tue Sep 03 2002
As previously reported by MAX3D.3DLuVr.com, Splutterfish have released version 1.0 of their Brazil Rendering System for 3ds max.


Highlights of Brazil Rendering System v1.0

Brazil r/s v1.0's advanced feature set includes: camera and film effects; motion blur; depth of field/bokeh lens simulation; sophisticated filtering, anti-aliasing; highly-evolved illumination and shading models including super-fast raytracing; task-specific accelerators and shaders; global illumination; non-photoreal capabilities; and support for all the standard artistic "fakes."

Additional features include:

� Intuitive, meticulously designed GUI offers unparalleled control and ease-of-use.
� Pure, multi-threaded, highly scalable, full-latitude floating-point operation.
� Fast and very sophisticated custom photon mapping and caustics.
� Physically accurate lighting that is controllable and area lighting that is fast and clean.
� Dedicated materials for maximum performance, and an extensible general-purpose shader-based material.
� Advanced and refined GI algorithms offering crisp, highly-detailed output.
� Large format and large dataset handling.
� Indispensable camera tool which makes it easy to match real-world cameras and lenses.
� Highly versatile, easy-to-use Brazil Toon(TM) shading system.
� Handling of 3ds max scene files natively and compatibility with out-of-the-box and third-party 3ds max plugins.


Related Links:
Original Press Release
Brazil R/S 1.0 Product Features Overview


Related Media:

� Tomek Baginski

� Johan Thorngren

� Rune Spaans


Database error: Invalid SQL: SELECT replycount FROM vbulletin.thread WHERE threadid='95'
MySQL Error: 1142 (SELECT command denied to user 'webmaster'@'localhost' for table 'thread')
Please contact the webmaster and report the exact error message.
Session halted.