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 Splutterfish release Brazil R/S 1.0 Posted by: Schloerby Source: Press Release Date: Tue Sep 03 2002 As previously reported by MAX3D.3DLuVr.com, Splutterfish have released version 1.0 of their Brazil Rendering System for 3ds max.
Highlights of Brazil Rendering System v1.0
Brazil r/s v1.0's advanced feature set includes: camera and film effects; motion blur; depth of field/bokeh lens simulation; sophisticated filtering, anti-aliasing; highly-evolved illumination and shading models including super-fast raytracing; task-specific accelerators and shaders; global illumination; non-photoreal capabilities; and support for all the standard artistic "fakes."
Additional features include:
� Intuitive, meticulously designed GUI offers unparalleled control and ease-of-use.
� Pure, multi-threaded, highly scalable, full-latitude floating-point operation.
� Fast and very sophisticated custom photon mapping and caustics.
� Physically accurate lighting that is controllable and area lighting that is fast and clean.
� Dedicated materials for maximum performance, and an extensible general-purpose shader-based material.
� Advanced and refined GI algorithms offering crisp, highly-detailed output.
� Large format and large dataset handling.
� Indispensable camera tool which makes it easy to match real-world cameras and lenses.
� Highly versatile, easy-to-use Brazil Toon(TM) shading system.
� Handling of 3ds max scene files natively and compatibility with out-of-the-box and third-party 3ds max plugins.
Related Links: Original Press Release Brazil R/S 1.0 Product Features Overview
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