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New "Mango" Plug-In Brings NVIDIA Gelato to Maya Pipeline
Posted by: amigo
Source: Press Release
 Date: Mon Aug 09 2004
Los Angeles, CA � SIGGRAPH 2004 - August 9, 2004�NVIDIA Corporation (Nasdaq: NVDA) introduced today a new Maya� 6 plug-in for NVIDIA�s award-winning, final-frame renderer Gelato�, bringing the first hardware-accelerated, final-frame renderer to Maya artists. The new plug-in, called �Mango��, uses the widely-adopted Maya graphical user interface (GUI) and allows users of Alias� market leading Maya 6 (and 5.0.1) software another choice in their menu of renderers.

In addition, NVIDIA announced the availability of the Gelato 1.0 renderer for Microsoft� Windows� XP as well as a Gelato Beta 1.1 version. Gelato provides ultra-fast, final frame rendering in conjunction with NVIDIA Quadro FX� graphics. And with Mango, users of the Academy Award��winning Maya software can select Gelato as their renderer, producing images of the highest quality in about half the time,

�Mango offers Maya artists an integrated path to another great rendering option � Gelato,� said Shai Hinitz, Maya product manager at Alias. �Adding Gelato into a Maya production environment gives studios additional hardware-acceleration for final renders. Users will appreciate the fact that Mango provides the power and performance of Gelato while taking advantage of Maya�s familiar �unified rendering� functionality. They can install Mango, select �Render Using Gelato�, and start rendering right away with the Maya rendering GUI and workflow they already know.�

�Mango gives film and television production professionals tremendous added flexibility in the tools and shaders that they want to work with. Mango and new third-party developed utilities like a RIB-to-Gelato plug-in and a Renderman shader converter, allow production studios to use Gelato, access many of their favorite Renderman shaders, and connect to the Maya modeling and animation system within one production pipeline,� said Beth Loughney, general manager of the Digital Film Group at NVIDIA.

Mango includes its own implementations of some of the more popular Maya surface and light shaders, such as lambert, phong, and blinn surface shaders. The plug-in even allows users to change the attributes of these shaders within the Maya GUI. Mango supports all Maya default light types, as well as depth-mapped and ray-traced shadows.

With Mango, users have the option of rendering to either Gelato�s image viewer or the Maya 6 render window. Mango users will continue to have the Maya option of rendering selected objects in the scene or the entire scene. Mango also supports the following geometry types: NURBS with trims; polygon meshes; subdivision surfaces; and particle nodes.

Mango is available for Microsoft Windows XP and Linux platforms, and is free of charge to Gelato licensees. Distributed as an integral part of Gelato, Mango is expected to be available August 11th at http://film.nvidia.com for current Gelato customers and evaluation testers. The new version of Gelato for Microsoft Windows XP is also expected to be available August 11th at http://film.nvidia.com. Users interested in being Gelato Beta 1.1 testers may send an email to NVIDIA�s Digital Film Group at [email protected].

About NVIDIA

NVIDIA Corporation is a market leader in visual computing technology dedicated to creating products that enhance the interactive experience on consumer and professional computing platforms. Its graphics and communications processors have broad market reach and are incorporated into a wide variety of computing platforms, including consumer PCs, enterprise PCs, notebook PCs, professional workstations, handhelds, and video game consoles. NVIDIA is headquartered in Santa Clara, California and employs more than 2,000 people worldwide. For more information, visit the Company�s Web site at www.nvidia.com.

Certain statements in this press release, including any statements relating to the Company's performance expectations for NVIDIA's family of products and expectations of continued revenue growth, are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations. Such risks and uncertainties include, but are not limited to, manufacturing and other delays relating to new products, difficulties in the fabrication process and dependence of the Company on third-party manufacturers, general industry trends including cyclical trends in the PC and semiconductor industries, the impact of competitive products and pricing alternatives, market acceptance of the Company's new products, and the Company's dependence on third-party developers and publishers. Investors are advised to read the Company's Annual Report on Form 10-K and quarterly reports on Form 10-Q filed with the Securities and Exchange Commission, particularly those sections entitled "Certain Business Risks," for a fuller discussion of these and other risks and uncertainties.


Related Links:
NVIDIA website


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