Keep 3DLuVr online!
3DLuVr Logo
Sections
Articles
 From the Real World
 Digital Painting Series
 Featuring of...
 On the Bookshelf
Tutorials
 3ds max
 LightWave3D
 Softimage XSI
 Rhinoceros 3D
 Video Tutorials
FunZone menu
 I always wanted to be
 Talk to an employer
 Why Ask "Why"
TechZone menu
 Hardware Reviews
 Software Reviews
 Benchmarking
 Q&A, Tips & Tricks
UserZone menu
 The Artist Sites
 15 Min of Fame
 Request an Account
 Current Assignment
 Sponsors & Prizes
 Make a Submission
 Voting Booth
 Competition Rules
About menu
 Mission Statement
 Policies
 Advertising
 Comments
 Poll Archive
 Links
 How to IRC
 Donations
Login
Log in to be able to post comments to the news items, forum posts, and other facilities.
Username: 
 
Password: 
Not registered? Register!     Lost Password?
Search
Look for: 
 ...or for more advanced search click here !
Poll
 Your New Year`s Resolution is...
Gain employment
Stop smoking/drinking/etc
Get back in shape
Find the meaning of life
Conquer the World
Absolutely nothing

    Poll Results
Comments
Want to leave us a comment about the site or in general? Click here to access the form.
News Heading

Category Icon
Brazil r/s 1.0 to be released in August
Posted by: amigo
Source: SplutterFish PR
 Date: Tue Jul 23 2002
SplutterFish unveils Brazil Rendering System r/s 1.0 at SIGGRAPH 2002, offering uncompromising rendering quality for Film, Broadcast, Architectural and Product Visualization, Design Engineering, 3D Cartoon-style Animation and CG Research Industries.

San Antonio, TX (July 22, 2002), --

At SIGGRAPH 2002, SplutterFish, LLC, a high-end 3D software solutions provider, today announced the launch of its Brazil Rendering System� v1.0. Brazil r/s is an advanced, fully-integrated rendering suite for Discreet�s top-selling animation software 3ds max and Autodesk VIZ, Autodesk�s visualization solution. Brazil r/s v1.0 is scheduled for release in August 2002.

At SIGGRAPH SplutterFish representatives will demonstrate Brazil r/s 1.0 and be available for questions in the Discreet booth (#8062) everyday from 3:00pm - 4:00pm. SplutterFish will also present two Discreet mainstage shows Tuesday, July 23, and Wednesday, July 14 at 11:00am.

About Brazil r/s

Brazil r/s is designed by and for production professionals. It offers uncompromising image quality and addresses the need for the natural, streamlined workflow that CG artists demand. Brazil r/s' advanced feature set includes: camera and film effects, motion blur, depth of field/bokeh lens simulation, sophisticated filtering, anti-aliasing, and highly-evolved illumination and shading models including super-fast raytracing, over-the-top photon mapping/caustics, task-specific accelerators and shaders, global illumination, non-photoreal capabilities, and support for all the standard artistic "fakes." Brazil r/s also handles 3ds max scene files natively and is compatible with out-of-the-box and third-party 3ds max plugins.

"Brazil r/s 1.0 sets a new standard for rendering quality and performance. It allows artists to achieve their goals, unhindered by cumbersome UI, feature limitations and trade-offs," says SplutterFish CEO Scott Kirvan. "In our ongoing beta sales program, our customers frequently contact us to express their amazement and gratitude for such a powerful tool. Many stated that even their clients have noticed the superior quality. We're confident that the commercial release next month will bring this level of satisfaction to artists worldwide."

"Brazil r/s is more than a just a set of advanced features and applied CG theories. Serious production requires a renderer to be a stable, efficient workhorse designed on a solid, yet flexible foundation," says CTO Steve Blackmon. "From the ground up, Brazil's hardware resource pipelines--memory, processing--were meticulously engineered to handle complex scenes and large data sets reliably, in reasonable time. As a scene gets more complex, Brazil r/s becomes more efficient, resulting in low memory overhead and a resource utilization curve that flattens as more complexity is added."

Endorsement for Brazil r/s

As a late-stage beta product, Brazil r/s has already been used by scores of production professionals around the world for a wide range of film, commercial broadcast, architectural and product visualizaiton projects. One early adopter is Illume, a Seattle-based multimedia development company that provides pre-viz support/animation for civil engineering, architectural and medical firms.

"The three main features that first attracted us to Brazil are its stunning image quality, comprehensive feature list and its ultra-fast raytrace engine," says Matt Fleming, owner of Illume. "Illume does lots of match moving work and Brazil offers us the tools to create photo-realistic imagery that blends seamlessly into photos and digital video. Also, the Toon shader is extremely flexible and has many unique features perfectly suited to our engineering visualizations. However, it was Brazil's overall jaw-dropping image quality that was the ultimate clincher for us. Brazil's performance in the production environment has been nothing less than stellar."

Licensing and Availability

Brazil r/s Version 1.0 is scheduled for widespread commercial release in August 2002. It fully integrates with Discreet�s 3ds max 3, 3ds max 4, 3ds max 5 animation software, and Autodesk's visualization software VIZ. SplutterFish is currently licensing the beta version of Brazil r/s to both individual artists and production facilities at the following introductory prices:

-- The "Artist Bundle" includes one Brazil r/s workstation license and two render node licenses at a cost of $1200(USD).

-- The "Renderfarm Bundle" includes four render node licenses at a cost of $750 (USD).

SplutterFish licensing is per computer, and a node covers a computer with up to four CPU's.

Brazil r/s v1.0 will be available for purchase online at the SplutterFish web site or through SplutterFish sales. For sales info, contact SplutterFish at "[email protected]."

About SplutterFish

SplutterFish LLC, established in 2001, is a Venice, California-based software provider of high-end, affordable and efficient 3D rendering tools. The company develops solutions focused towards the needs of production professionals working in the film, broadcast, architectural and product visualization, design engineering, 3D cartoon style animation, and CG education industries. SplutterFish's first commercial release, the Brazil Rendering System is a fully integrated rendering suite for the 3ds max/VIZ.

SplutterFish founders Scott Kirvan and Steve Blackmon, bring more than 25 years of combined 3D animation and CG programming experience to the company's development efforts. They have a long, successful partnership with Discreet and the 3ds max community. In addition to offering free software and resources, they developed the RayFX raytracer, and other tools that have shipped with 3ds max since 1998. SplutterFish is a development partner in Discreet's Sparks program. SplutterFish software products are currently available from the company.

Brazil Rendering System is a trademark of SplutterFish, LLC. Discreet is a division of Autodesk, Inc. 3ds max and 3ds VIZ are trademarks of Autodesk, Inc. All other trademarks contained herein are the property of their respective owners.

Related Links:
SplutterFish website


Database error: Invalid SQL: SELECT replycount FROM vbulletin.thread WHERE threadid='71'
MySQL Error: 1142 (SELECT command denied to user 'webmaster'@'localhost' for table 'thread')
Please contact the webmaster and report the exact error message.
Session halted.