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Joe Alter's Shave and a Haircut for 3ds max now Available
Posted by: amigo
Source: Press Release
 Date: Tue Jul 29 2003
SAN DIEGO, CA - July 29, 2003 - At the Siggraph 2003 convention, SplutterFish LLC, a high-end 3D rendering software solutions provider and maker of the award-winning Brazil Rendering System�, today announced immediate availability of Joe Alter's "Shave and a Haircut for 3ds max�. Now, for the first time, this highly acclaimed, industry-standard hair-creation software program is available to enhance the content creation experience for the broad spectrum of 3ds max creative professionals.

"Shave and a Haircut for 3ds max" is a CG hair grooming, dynamics, and rendering system originally developed to create photorealistic hair for characters, animals, and people. 'Shave' has been heralded as not only the most powerful hair creation package in the industry, but also the easiest to use. Along the way, 'Shave' has acquired new features, which extend its capabilities to leaves, grass, and other highly complex organic systems. "Shave and a Haircut for 3ds max" makes extensive use of OpenGL in its own interface, to afford interactive styling and animation of hair, a feature that is unique to Shave.

Beta Enthusiasm

Andr� Richard, 3ds max enthusiast and SplutterFish beta tester for 'Shave' comments that SplutterFish placed a huge emphasis on getting the plug-in production ready, and as stable as possible.

"Joe Alter's 'Shave' is the perfect hair styling interface that allows creatives to add hair to objects just for the fun of it. With the new brush and recomb features, this release makes it possible for 3ds max users to get hair flowing and behaving all over a CG model without hassle. It's almost like running your hands in jelled-up hair - it goes and stays where you want to!

"Additionally, the quick previews and real-time dynamics make styling very efficient and lets users know exactly, and instantly, how hair will react in an animation. SplutterFish's meticulous engineering of the software makes it not only reliable, but a joy to work with,"added Richard.

"Both SplutterFish and Joe Alter are known throughout the 3D creative community for developing leading-edge technologies," said Scott Kirvan, CEO of SplutterFish. "Shave and a Haircut for 3ds max" is an achievement because it affords 3ds max customers one of the industry's most highly regarded CG hair solutions. In addition, our implementation of "Shave and a Haircut for 3ds max" provides exceptional interactivity, allowing users to animate and style hair in a way not afforded by other hair solutions."

"SplutterFish has demonstrated exceptional attention to detail in overseeing the 3ds max integration of this professional-level hair creation plug-in project," said Joe Alter, CEO of Joe Alter, Inc. "For obvious reasons, SplutterFish is extremely well regarded in the 3ds max community, and a huge group of users will now benefit from this addition to their tool box - brought to them and supported by a group with stellar talent they already know and trust."

Shave and a Hair Cut Summary of Features

Spline based method of creating hair - "Shave and a Haircut for 3ds max" incorporates a familiar spline-based method for creating hair, whereby 'guides' are created to control the location and density of generated hair.

Embedded dynamics - The 'Shave' dynamics engine is embedded in the 'Shave' guides, which allows artists greater flexibility in controlling hair motion. Once a guide has been animated, the corresponding hairs react accordingly, removing the need for cumbersome transformations. 'Shave' dynamics are extremely fast, with results displayed in real-time or near real-time in all but the most complex scenes.

Combing/styling interface - "Shave and a Haircut for 3ds max" features a dedicated Open GL-accelerated interface that is extremely fast and with unprecedented control for styling and cutting hair. The 'Shave' combing/styling interface is best described as a grooming tool, as opposed to the 'mechanical' interface found in other hair solutions on the market.

Displacement parameters - enable complex hair effects creation, so that the artist has the ability to simulate complex hair states that are typically very difficult to model, such as wetness and frizz.

Density equalizer - The 'Shave' density equalizer balances hair population so that regardless of the density of the underlying surface or number of guides, a uniform distribution of hair as a base line results. Hair density is modified by assigning maps and shaders to the density channel. Unlike other solutions 'Shave' does a world-space barycentric lookup whereby 'Shave' does not require special UV's and will work on polygons, nurbs, or any other type of surface emitter.

Fully mappable - The parameters in 'Shave' are mappable, allowing the artist to apply texture maps or procedural maps on nearly every parameter. This includes mapping to dynamics parameters, for instance, on parameters such as Stiffness or Dampening.

Pricing and Availability

"Shave and a Haircut for 3ds max" fully integrates with Discreet's 3ds max 3, 3ds max 4, 3ds max 5 animation software, and Autodesk VIZ, Autodesk's visualization software.

"Shave and a Haircut for 3ds max" will be available to both individual artists and production facilities in bundles. Each bundle will include one workstation and eight render nodes with floating license capability, at a cost of $485 (USD). 'Shave' is available for purchase online at the SplutterFish website and from its international reseller representatives. For sales information, contact SplutterFish at "[email protected]."

About Joe Alter Inc.

Joe Alter, Inc. is a software and original content creation corporation located in Los Angeles. "www.joealter.com"

About SplutterFish

SplutterFish LLC, established in 2001, is a Venice, California-based software provider of high-end, affordable and efficient 3D rendering tools. The company develops solutions focused towards the needs of production professionals working in the film, broadcast, architectural and product visualization, design engineering, 3D cartoon-style animation, and CG research industries. SplutterFish software products are currently available from the company and its international reseller representatives.


Related Links:
Joe Alter website
SplutterFish LLC website


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